| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| priority:bab [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlocks | priority:bab [2026/03/09 04:45] (current) – Replacing BaB abbreviation with Prowess elfinlocks |
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| ====== [[priority:prowess|Prowess]] ====== | ====== Prowess ====== |
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| By spending Experience on your [[priority:prowess|Prowess]] (or [[priority:prowess|Prowess]]), you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe. | By spending Experience on your [[priority:prowess|Prowess]] (or [[priority:prowess|Prowess]]), you increase the limit to the amount of Attack Bonus you may have. While [[priority:prowess|Prowess]] does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe. |
| ==== Defense ==== | ==== Defense ==== |
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| [[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your BAB as a Dodge bonus to Defense. | [[priority:prowess|Prowess]] is added directly to your Defense (AC) and a Dodge Bonus. When calculating Defense you add your [[priority:prowess|Prowess]] as a Dodge bonus to Defense. |
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| <WRAP center round info 80%> | <WRAP center round info 80%> |
| If Carl has a Bab of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20. | If Carl has a [[priority:prowess|Prowess]] of 8 and a 14 Dex and no other conditions or bonuses; his Defencse (AC) would be a 20. |
| </WRAP> | </WRAP> |
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| When selecting [[priority:prowess|Prowess]] on the [[:priority|Priority Chart]], you gain an additional amount of [[game_systems:tactic_pool|TP]] equal to the secondary number in the chart. Whenever [[priority:prowess|Prowess]] is leveled up you also gain 5 TP. | When selecting [[priority:prowess|Prowess]] on the [[:priority|Priority Chart]], you gain an additional amount of [[game_systems:tactic_pool|TP]] equal to the secondary number in the chart. Whenever [[priority:prowess|Prowess]] is leveled up you also gain 5 TP. |
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| Tactics Points (TP) is used to performs extraordinary martial feats. It is most often used to activate Talents. TP costs 1 [[game_systems:experience|Experience]] per point to increase. Additionally if you select a [[priority:prowess|Prowess]] of 1 or higher you gain some free bonus TP, as denoted in the table below. You have a maximum TP of 20 x you Bab, meaning your total TP caps out at 400 at 20 [[priority:prowess|Prowess]]. | Tactics Points (TP) is used to performs extraordinary martial feats. It is most often used to activate Talents. TP costs 1 [[game_systems:experience|Experience]] per point to increase. Additionally if you select a [[priority:prowess|Prowess]] of 1 or higher you gain some free bonus TP, as denoted in the table below. You have a maximum TP of 20 x you [[priority:prowess|Prowess]], meaning your total TP caps out at 400 at 20 [[priority:prowess|Prowess]]. |
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| Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn. | Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn. |