User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
priority:abilities [2026/04/21 03:36] – [Charisma] reonpriority:abilities [2026/04/21 17:55] (current) – [Abilities] reon
Line 3: Line 3:
 The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores.  The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. 
  
-**All Ability Scores begin at 0, The highest you may raise an ability at [[:chargen|Character Creation]] is 4.**+**All Ability Scores begin at 0, The highest you may raise an ability at [[:chargen|Character Creation]] is 5. Abilities may be lowered to -3 and Character Creation. Lowering a score refunds points to spend on other abilities.**
  
 For a breakdown of common uses of each Ability Score, please see the descriptions below. For a breakdown of common uses of each Ability Score, please see the descriptions below.
Line 11: Line 11:
  
 ^ Priority  ^ Ability Points  ^ ^ Priority  ^ Ability Points  ^
-| S         36              | +| S         18              | 
-| A         29              | +| A         15              | 
-| B         23              | +| B         12              | 
-| C         18              +| C         9               
-| D         14              |+| D         7               |
 </WRAP> </WRAP>
  
Line 26: Line 26:
  
 You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below. You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below.
-<WRAP tablewidth 40% left>+<WRAP tablewidth 20% left>
 {{tablelayout?rowsHeaderSource=Auto}} {{tablelayout?rowsHeaderSource=Auto}}
 ^ Score  ^ Cost  ^ ^ Score  ^ Cost  ^
Line 166: Line 166:
 You apply your character’s Charisma modifier to: You apply your character’s Charisma modifier to:
  
-  *[[Con]], [[Charm]], [[Disguise]], [[Handle Animal]], [[Intimidate]], [[Negotiate]], [[Perform]], and [[Use Magic Device checks]].+  *Con, [[Charm]], [[Disguise]], [[Handle Animal]], [[Intimidate]], [[Negotiate]], [[Perform]], and [[Use Magic Device checks]].
   *Checks that represent attempts to influence others.   *Checks that represent attempts to influence others.
   *[[Will saving throws]].   *[[Will saving throws]].
Line 182: Line 182:
 [[Diseases]], [[poisons]], [[spells]], and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability. [[Diseases]], [[poisons]], [[spells]], and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
  
-For every points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]].+For every points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]].
  
 **Strength:** Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus and your Combat Maneuver Defense. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks. **Strength:** Damage to your Strength score causes you to take penalties on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The penalty also applies to your Combat Maneuver Bonus and your Combat Maneuver Defense. A character with a Strength score of 0 is too weak to move in any way and is unconscious. Some creatures do not possess a Strength score and have no modifier at all to Strength-based skills or checks.