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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| priority:abilities [2026/04/21 03:36] – [Charisma] reon | priority:abilities [2026/04/21 17:55] (current) – [Abilities] reon | ||
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| The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | ||
| - | **All Ability Scores begin at 0, The highest you may raise an ability at [[: | + | **All Ability Scores begin at 0, The highest you may raise an ability at [[: |
| For a breakdown of common uses of each Ability Score, please see the descriptions below. | For a breakdown of common uses of each Ability Score, please see the descriptions below. | ||
| Line 11: | Line 11: | ||
| ^ Priority | ^ Priority | ||
| - | | S | + | | S |
| - | | A | + | | A |
| - | | B | + | | B |
| - | | C | + | | C |
| - | | D | + | | D |
| </ | </ | ||
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| You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below. | You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below. | ||
| - | <WRAP tablewidth | + | <WRAP tablewidth |
| {{tablelayout? | {{tablelayout? | ||
| ^ Score ^ Cost ^ | ^ Score ^ Cost ^ | ||
| Line 166: | Line 166: | ||
| You apply your character’s Charisma modifier to: | You apply your character’s Charisma modifier to: | ||
| - | *[[Con]], [[Charm]], [[Disguise]], | + | *Con, [[Charm]], [[Disguise]], |
| *Checks that represent attempts to influence others. | *Checks that represent attempts to influence others. | ||
| *[[Will saving throws]]. | *[[Will saving throws]]. | ||
| Line 182: | Line 182: | ||
| [[Diseases]], | [[Diseases]], | ||
| - | For every 2 points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]]. | + | For every 1 points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]]. |
| **Strength: | **Strength: | ||
