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| priority:abilities [2026/04/21 03:31] – [Constitution] reon | priority:abilities [2026/04/21 17:55] (current) – [Abilities] reon | ||
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| The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | ||
| - | **All Ability Scores begin at 0, The highest you may raise an ability at [[: | + | **All Ability Scores begin at 0, The highest you may raise an ability at [[: |
| For a breakdown of common uses of each Ability Score, please see the descriptions below. | For a breakdown of common uses of each Ability Score, please see the descriptions below. | ||
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| ^ Priority | ^ Priority | ||
| - | | S | + | | S |
| - | | A | + | | A |
| - | | B | + | | B |
| - | | C | + | | C |
| - | | D | + | | D |
| </ | </ | ||
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| You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below. | You may increase your ability scores to a maximum of 20 in any given score, normally. Each increase to an ability score costs Experience, as shown on the table below. | ||
| - | <WRAP tablewidth | + | <WRAP tablewidth |
| {{tablelayout? | {{tablelayout? | ||
| ^ Score ^ Cost ^ | ^ Score ^ Cost ^ | ||
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| ==== Intelligence ==== | ==== Intelligence ==== | ||
| - | Intelligence determines how well your character learns and reasons. This ability is important for certain spellcasters, | + | Intelligence determines how well your character learns and reasons. This ability is important for certain spellcasters, |
| + | |||
| + | Some creatures do not possess an Intelligence score and are treated as [[Mindless]]. They lack the ability to think for itself and can only follow exact orders | ||
| You apply your character’s Intelligence modifier to: | You apply your character’s Intelligence modifier to: | ||
| - | *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages | + | *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages. |
| *[[priority: | *[[priority: | ||
| *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details. | *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details. | ||
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| ==== Wisdom ==== | ==== Wisdom ==== | ||
| - | Wisdom describes a character’s common sense, awareness, and intuition. Wisdom is the most important ability for most divine spellcasters. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of 0 is incapable of rational thought and is unconscious. | + | Wisdom describes a character’s common sense, awareness, and intuition. Wisdom is the most important ability for most divine spellcasters. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score. A character with a Wisdom score of -7 is incapable of rational thought and is unconscious. |
| You apply your character’s Wisdom modifier to: | You apply your character’s Wisdom modifier to: | ||
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| You apply your character’s Charisma modifier to: | You apply your character’s Charisma modifier to: | ||
| - | *[[Bluff]], [[Diplomacy]], [[Disguise]], | + | *Con, [[Charm]], [[Disguise]], |
| *Checks that represent attempts to influence others. | *Checks that represent attempts to influence others. | ||
| *[[Will saving throws]]. | *[[Will saving throws]]. | ||
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| [[Diseases]], | [[Diseases]], | ||
| - | For every 2 points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]]. | + | For every 1 points of damage you take to a single ability, apply a –1 penalty to [[skills]] and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, **you die**. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as [[lesser restoration]]. |
| **Strength: | **Strength: | ||
