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priority:abilities [2023/06/28 18:28] – [Intelligence] elfinlockspriority:abilities [2024/10/29 17:23] (current) – [Abilities] elfinlocks
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 The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores.  The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. 
  
-**All Ability Scores begin at 6, before [[chargen:races|racial adjustments]]. The highest you may raise an ability before Racial adjustments is 18.**+**All Ability Scores begin at 6, The highest you may raise an ability at [[:chargen|Character Creation]] is 18.**
  
 For a breakdown of common uses of each Ability Score, please see the descriptions below. For a breakdown of common uses of each Ability Score, please see the descriptions below.
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 ^ Priority  ^ Ability Points  ^ ^ Priority  ^ Ability Points  ^
-| S         42              | +| S         48              | 
-| A         38              |+| A         41              |
 | B         | 35              | | B         | 35              |
 | C         | 30              | | C         | 30              |
 | D         | 26              | | D         | 26              |
 </WRAP> </WRAP>
 +
 +<WRAP center round info 60%>
 +Make sure to account for your Race's bonuses and penalties, as shown on the [[chargen:common_terms#racial_bonuses_and_penalties|Common Terms]] page.
 +</WRAP>
 +
  
 ===== Table: Ability Score Experience Costs ===== ===== Table: Ability Score Experience Costs =====
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   *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.   *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3.
- +  *[[priority:skills:appraise|Appraise]], [[priority:skills:craft|Craft]], [[priority:skills:knowledge|Knowledge]], [[priority:skills:linguistics|Linguistics]], and [[priority:skills:spellcraft|Spellcraft]] checks.
-  *[[Appraise]], [[Craft]], [[Knowledge]], [[Linguistics]], and [[Spellcraft]] checks.+
   *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details.   *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details.
  
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   *[[Bluff]], [[Diplomacy]], [[Disguise]], [[Handle Animal]], [[Intimidate]], [[Perform]], and [[Use Magic Device checks]].   *[[Bluff]], [[Diplomacy]], [[Disguise]], [[Handle Animal]], [[Intimidate]], [[Perform]], and [[Use Magic Device checks]].
   *Checks that represent attempts to influence others.   *Checks that represent attempts to influence others.
-  *[[Channel energy]] DCs for characters attempting to harm undead foes. 
   *[[Will saving throws]].   *[[Will saving throws]].