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| priority:abilities [2023/06/27 02:48] – [Table: Ability Score Experience Costs] elfinlocks | priority:abilities [2024/10/29 17:23] (current) – [Abilities] elfinlocks | ||
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| The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | The Ability Scores dictate the core capabilities of a character - their strengths (literally or figuratively) and weaknesses. When you select a Priority for your abilities on the [[..priority|Priority Chart]], the listed number dictates the number of points you may assign to your Ability Scores. | ||
| - | **All Ability Scores begin at 6, before [[chargen: | + | **All Ability Scores begin at 6, The highest you may raise an ability |
| For a breakdown of common uses of each Ability Score, please see the descriptions below. | For a breakdown of common uses of each Ability Score, please see the descriptions below. | ||
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| ^ Priority | ^ Priority | ||
| - | | S | + | | S |
| - | | A | + | | A |
| | B | 35 | | | B | 35 | | ||
| | C | 30 | | | C | 30 | | ||
| | D | 26 | | | D | 26 | | ||
| </ | </ | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | Make sure to account for your Race's bonuses and penalties, as shown on the [[chargen: | ||
| + | </ | ||
| + | |||
| ===== Table: Ability Score Experience Costs ===== | ===== Table: Ability Score Experience Costs ===== | ||
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| You may increase your ability scores to a maximum of 30 in any given score. Each increase to an ability score costs Experience, as shown on the table below. | You may increase your ability scores to a maximum of 30 in any given score. Each increase to an ability score costs Experience, as shown on the table below. | ||
| <WRAP tablewidth 100% center> | <WRAP tablewidth 100% center> | ||
| - | {{tablelayout? | + | |
| - | ^ Ability | + | ^ Ability |
| ^ 6 | 18 | 30 | 34 | 38 | 44 | 50 | 60 | 70 | 82 | 94 | 108 | 122 | 138 | 154 | 172 | 190 | 212 | 234 | 258 | 338 | 418 | 498 | 578 | 658 | | ^ 6 | 18 | 30 | 34 | 38 | 44 | 50 | 60 | 70 | 82 | 94 | 108 | 122 | 138 | 154 | 172 | 190 | 212 | 234 | 258 | 338 | 418 | 498 | 578 | 658 | | ||
| ^ 7 | - | 12 | 16 | 20 | 26 | 32 | 42 | 52 | 64 | 76 | 90 | 104 | 120 | 136 | 154 | 172 | 194 | 216 | 240 | 320 | 400 | 480 | 560 | 640 | | ^ 7 | - | 12 | 16 | 20 | 26 | 32 | 42 | 52 | 64 | 76 | 90 | 104 | 120 | 136 | 154 | 172 | 194 | 216 | 240 | 320 | 400 | 480 | 560 | 640 | | ||
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| *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3. | *The number of bonus languages your character knows at the start of the game. These are in addition to any starting racial languages and Common. If you have a penalty, you can still read and speak your racial languages unless your Intelligence is lower than 3. | ||
| - | | + | *[[priority: |
| - | | + | |
| *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details. | *Certain spellcasters gain bonus spells based on their Intelligence score. See [[Magic]] for more details. | ||
| Line 163: | Line 167: | ||
| *[[Bluff]], [[Diplomacy]], | *[[Bluff]], [[Diplomacy]], | ||
| *Checks that represent attempts to influence others. | *Checks that represent attempts to influence others. | ||
| - | *[[Channel energy]] DCs for characters attempting to harm undead foes. | ||
| *[[Will saving throws]]. | *[[Will saving throws]]. | ||
