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paths [2025/08/21 05:24] reonpaths [2026/04/21 00:24] (current) – [Martial Paths] reon
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 Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table.
  
-**The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess). Furthermore, all characters begin with one free Path their choosing.**  +**The [[game_systems:experience|Experience]] cost to unlock a new Path is 15. Furthermore, all characters begin with one free Path their choosing.** 
- +
-Note that bonus Paths from your race or a similar source do not count towards the EXP cost of new Paths in any way. For example, if a [[chargen:races:human|Human]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP.+
  
 After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus
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   * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield   * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield
   * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey.   * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey.
-  * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough. 
   * [[paths:paragon_path|Path of the Paragon]] - Swear fealty to a higher power, and slay in their name.   * [[paths:paragon_path|Path of the Paragon]] - Swear fealty to a higher power, and slay in their name.
   * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon.   * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon.