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| paths [2025/08/21 05:18] – reon | paths [2026/03/13 22:45] (current) – [Paths] reon |
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| Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. | Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. |
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| **The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess). Furthermore, all characters begin with one free Path their choosing.** | **The [[game_systems:experience|Experience]] cost to unlock a new Path is 15. Furthermore, all characters begin with one free Path their choosing.** |
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| Note that bonus Paths from your race or a similar source do not count towards the EXP cost of new Paths in any way. For example, if a [[chargen:races:human|Human]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP. | |
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| After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus | After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus |
| * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife? | * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife? |
| * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death. | * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death. |
| * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures. | |
| * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here. | * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here. |
| * [[paths:warrior_path|Path of the Warrior]] - Master the art of martial combat with powerful techniques! | * [[paths:warrior_path|Path of the Warrior]] - Master the art of martial combat with powerful techniques! |
| * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield. | * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield. |
| * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power. | * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power. |
| | * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures. |
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