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paths [2024/09/03 21:47] – [Martial Paths] vondorpaths [2025/08/21 05:24] (current) reon
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 Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table.
  
-**The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess).** Furthermore, all characters begin with one free Path of their choosing. However, your bonus Paths from a high Potential rating do not count towards this calculation in any way. For example, if a character with C Rank in [[priority:potential|Potential]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP.+**The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess). Furthermore, all characters begin with one free Path their choosing.**  
 + 
 +Note that bonus Paths from your race or similar source do not count towards the EXP cost of new Paths in any way. For example, if a [[chargen:races:human|Human]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP.
  
 After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus
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 </WRAP> </WRAP>
  
-Paths are categorized into **Martial**, **Magic**, and **Hybrid** paths. This determines what resource pool you may utilize for that Path. For a Martial Path, you may only use your [[game_systems:tactic_pool|Martial Tactics Pool]] (TP). For a Magic Path, you may only use [[priority:magic#mana|Mana]] (MP). For a Hybrid Path, you may use either MP or TP, at your discretion.+Paths are categorized into **Martial**, **Magic**, and **Hybrid** paths. This determines what resource pool you may utilize for that Path. For a Martial Path, you may only use your [[game_systems:tactic_pool|Martial Tactics Pool]] (TP) and select a Secondary Ability. For a Magic Path, you may only use [[priority:magic#mana|Mana]] (MP), and must select a Primary Ability Score. For a Hybrid Path, you may use either MP or TP, at your discretion and select a Secondary Ability and sometimes a Primary Ability.
  
 ===== Martial Paths ===== ===== Martial Paths =====
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   * [[paths:adventurer_path|Path of the Adventurer]] - Use your wits to their fullest, no magic required!   * [[paths:adventurer_path|Path of the Adventurer]] - Use your wits to their fullest, no magic required!
   * [[paths:bow_path|Path of the Bow]] - Learn to fire a bow at blinding speed to control the battlefield from afar.   * [[paths:bow_path|Path of the Bow]] - Learn to fire a bow at blinding speed to control the battlefield from afar.
-  * [[paths:crusader_path|Path of the Crusader]] - Swear fealty to a higher power, and slay evil in their name. 
   * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield   * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield
-  * [[paths:forsaken_path|Path of the Forsaken]] - Swear fealty to the powers of the dark for true might. 
   * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey.   * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey.
   * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough.   * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough.
-  * [[paths:mastery_path|Path of Mastery]] - Learn to mix and match Combat Styles to outmatch your enemies! +  * [[paths:paragon_path|Path of the Paragon]] - Swear fealty to a higher power, and slay in their name.
-  * [[paths:mobile_path|Path of Mobility]] - Practice the art of not getting hit.+
   * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon.   * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon.
   * [[paths:powdermonkey_path|Path of the Powder Monkey]] - Never bring a knife to a gun fight.   * [[paths:powdermonkey_path|Path of the Powder Monkey]] - Never bring a knife to a gun fight.
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   * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife?   * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife?
   * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death.   * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death.
-  * [[paths:specialist_path|Path of the Specialist]] - Masters of unique weapons and fighting styles follow this Path. 
-  * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures. 
   * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here.   * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here.
-  * [[paths:dervish_path|Path of the Dervish]] - Many many attacks+  * [[paths:warrior_path|Path of the Warrior]] - Master the art of martial combat with powerful techniques! 
  
 ===== Magic Paths ===== ===== Magic Paths =====
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   * [[paths:arcana_path|Path of Arcana]] - Learn unique abilities to advance your Arcane knowledge and power.   * [[paths:arcana_path|Path of Arcana]] - Learn unique abilities to advance your Arcane knowledge and power.
   * [[paths:devoted_path|Path of the Devoted]] - By swearing fealty to a deity, you may channel their power (literally).   * [[paths:devoted_path|Path of the Devoted]] - By swearing fealty to a deity, you may channel their power (literally).
-  * [[paths:metamagic_path|Path of Metamagic]] - Learn to augment magic as you cast it for greatly increased effects. +  * [[paths:nature_path|Path of Nature]] - Why fight against nature, when you may walk alongside it as an ally?
-  * [[paths:pactmaker_path|Path of the Pactmaker]] - <del>Sell your soul</del> partner with a Patron for phenomenal power!+
   * [[paths:spellblade_path|Path of the Spellblade]] - Learn to wield magic in tandem with weaponry in deadly harmony.   * [[paths:spellblade_path|Path of the Spellblade]] - Learn to wield magic in tandem with weaponry in deadly harmony.
   * [[paths:wizard_path|Path of Wizardry]] - Delve into the schools of magic to unlock their true potential.   * [[paths:wizard_path|Path of Wizardry]] - Delve into the schools of magic to unlock their true potential.
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   * [[paths:healer_path|Path of the Healer]] - Learn to channel energy from your deity or other planes to heal allies.   * [[paths:healer_path|Path of the Healer]] - Learn to channel energy from your deity or other planes to heal allies.
   * [[paths:minstrel_path|Path of the Minstrel]] - Some say music is the most powerful magic there is.   * [[paths:minstrel_path|Path of the Minstrel]] - Some say music is the most powerful magic there is.
 +  * [[paths:mobile_path|Path of Mobility]] - Practice the art of not getting hit.
   * [[paths:mutator_path|Path of the Mutator]] - Alter your mind and body with foul brews!   * [[paths:mutator_path|Path of the Mutator]] - Alter your mind and body with foul brews!
-  * [[paths:nature_path|Path of Nature]] - Why fight against nature, when you may walk alongside it as an ally? 
   * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield.   * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield.
   * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power.   * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power.
-  * [[game_systems:settings:rhea_expanse:technologist_path| Path of Technologist]] - Discover the Technological secret of old and bend them to your will.+  * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures.