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| paths [2024/02/02 15:41] – [Hybrid Paths] vondor | paths [2025/08/21 05:24] (current) – reon |
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| Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. | Paths offer a way for you to select special abilities which make your character uniquely yours. Paths offer entirely distinct abilities, and are a major factor in determining what a character is capable of! Each Path must be unlocked, unless you receive some for free from selecting a high Potential on the Priority Table. |
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| **The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess).** Furthermore, all characters begin with one free Path of their choosing. However, your bonus Paths from a high Potential rating do not count towards this calculation in any way. For example, if a character with C Rank in [[priority:potential|Potential]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP. | **The [[game_systems:experience|Experience]] cost to unlock a new Path is 10 * (The number of Paths you currently possess). Furthermore, all characters begin with one free Path their choosing.** |
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| | Note that bonus Paths from your race or a similar source do not count towards the EXP cost of new Paths in any way. For example, if a [[chargen:races:human|Human]] wishes to unlock a third Path, they must still only spend 10 * 1, or 10 EXP. |
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| After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus | After unlocking a Path, you may begin to purchase **Talents** within the Path. Some Talents are locked behind others in a particular order, this is known as a **Trail**. Additionally, every Path offers you a collection of **Key Skills**. These are skills which followers of your Path are considered to be particularly adept in. For every Key Skill in a Path that you’ve unlocked, you gain a +3 Keyed Skill Bonus |
| </WRAP> | </WRAP> |
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| Paths are categorized into **Martial**, **Magic**, and **Hybrid** paths. This determines what resource pool you may utilize for that Path. For a Martial Path, you may only use your [[game_systems:tactic_pool|Martial Tactics Pool]] (TP). For a Magic Path, you may only use [[priority:magic#mana|Mana]] (MP). For a Hybrid Path, you may use either MP or TP, at your discretion. | Paths are categorized into **Martial**, **Magic**, and **Hybrid** paths. This determines what resource pool you may utilize for that Path. For a Martial Path, you may only use your [[game_systems:tactic_pool|Martial Tactics Pool]] (TP) and select a Secondary Ability. For a Magic Path, you may only use [[priority:magic#mana|Mana]] (MP), and must select a Primary Ability Score. For a Hybrid Path, you may use either MP or TP, at your discretion and select a Secondary Ability and sometimes a Primary Ability. |
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| ===== Martial Paths ===== | ===== Martial Paths ===== |
| * [[paths:adventurer_path|Path of the Adventurer]] - Use your wits to their fullest, no magic required! | * [[paths:adventurer_path|Path of the Adventurer]] - Use your wits to their fullest, no magic required! |
| * [[paths:bow_path|Path of the Bow]] - Learn to fire a bow at blinding speed to control the battlefield from afar. | * [[paths:bow_path|Path of the Bow]] - Learn to fire a bow at blinding speed to control the battlefield from afar. |
| * [[paths:crusader_path|Path of the Crusader]] - Swear fealty to a higher power, and slay evil in their name. | |
| * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield | * [[paths:duelist_path|Path of the Duelist]] - Master the art of the blade and control the battlefield |
| * [[paths:forsaken_path|Path of the Forsaken]] - Swear fealty to the powers of the dark for true might. | |
| * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey. | * [[paths:hunter_path|Path of the Huntsman]] - Become a relentless hunter of your prey. |
| * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough. | * [[paths:lancer_path|Path of the Lancer]] - Sometimes, keeping an enemy at arm's reach isn't quite enough. |
| * [[paths:mastery_path|Path of Mastery]] - Learn to mix and match Combat Styles to outmatch your enemies! | * [[paths:paragon_path|Path of the Paragon]] - Swear fealty to a higher power, and slay in their name. |
| * [[paths:mobile_path|Path of Mobility]] - Practice the art of not getting hit. | |
| * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon. | * [[paths:perfect_path|Path of the Perfect Self]] - The road to self perfection, and becoming a living weapon. |
| * [[paths:powdermonkey_path|Path of the Powder Monkey]] - Never bring a knife to a gun fight. | * [[paths:powdermonkey_path|Path of the Powder Monkey]] - Never bring a knife to a gun fight. |
| * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife? | * [[paths:sleuth_path|Path of the Sleuth]] - What more do you need, than a silver tongue and a sharp knife? |
| * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death. | * [[paths:sniper_path|Path of the Sniper]] - Take out high priority targets with the unseen <del>gun</del> finger of death. |
| * [[paths:specialist_path|Path of the Specialist]] - Masters of unique weapons and fighting styles follow this Path. | |
| * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures. | |
| * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here. | * [[paths:unbreakable_path|Path of the Unbreakable]] - Invincible juggernauts of the battlefield are found here. |
| | * [[paths:warrior_path|Path of the Warrior]] - Master the art of martial combat with powerful techniques! |
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| ===== Magic Paths ===== | ===== Magic Paths ===== |
| * [[paths:arcana_path|Path of Arcana]] - Learn unique abilities to advance your Arcane knowledge and power. | * [[paths:arcana_path|Path of Arcana]] - Learn unique abilities to advance your Arcane knowledge and power. |
| * [[paths:devoted_path|Path of the Devoted]] - By swearing fealty to a deity, you may channel their power (literally). | * [[paths:devoted_path|Path of the Devoted]] - By swearing fealty to a deity, you may channel their power (literally). |
| * [[paths:metamagic_path|Path of Metamagic]] - Learn to augment magic as you cast it for greatly increased effects. | * [[paths:nature_path|Path of Nature]] - Why fight against nature, when you may walk alongside it as an ally? |
| * [[paths:pactmaker_path|Path of the Pactmaker]] - <del>Sell your soul</del> partner with a Patron for phenomenal power! | |
| * [[paths:spellblade_path|Path of the Spellblade]] - Learn to wield magic in tandem with weaponry in deadly harmony. | * [[paths:spellblade_path|Path of the Spellblade]] - Learn to wield magic in tandem with weaponry in deadly harmony. |
| * [[paths:wizard_path|Path of Wizardry]] - Delve into the schools of magic to unlock their true potential. | * [[paths:wizard_path|Path of Wizardry]] - Delve into the schools of magic to unlock their true potential. |
| * [[paths:healer_path|Path of the Healer]] - Learn to channel energy from your deity or other planes to heal allies. | * [[paths:healer_path|Path of the Healer]] - Learn to channel energy from your deity or other planes to heal allies. |
| * [[paths:minstrel_path|Path of the Minstrel]] - Some say music is the most powerful magic there is. | * [[paths:minstrel_path|Path of the Minstrel]] - Some say music is the most powerful magic there is. |
| | * [[paths:mobile_path|Path of Mobility]] - Practice the art of not getting hit. |
| * [[paths:mutator_path|Path of the Mutator]] - Alter your mind and body with foul brews! | * [[paths:mutator_path|Path of the Mutator]] - Alter your mind and body with foul brews! |
| * [[paths:nature_path|Path of Nature]] - Why fight against nature, when you may walk alongside it as an ally? | |
| * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield. | * [[paths:shifter_path|Path of the Shifter]] - Learn to morph your form to become a literal monster on the battlefield. |
| * [[paths:sorcerer_path|Paths of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power. | * [[paths:sorcerer_path|Path of Sorcery]] - Tap into long-forgotten heritage in your lineage for supernatural power. |
| * [[game_systems:settings:rhea_expanse:technologist_path| Path of Technologist]] - Discover the Technological secret of old and bend them to your will. | * [[paths:charlatan_path|Path of the Trickster]] - Use underhanded trickery to swindle your way through adventures. |
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