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paths:wizard_path [2026/03/09 22:06] – Hyperlinking Stealth entries elfinlockspaths:wizard_path [2026/09/26 03:57] (current) – [School of Divination] elfinlocks
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   * **Requirements:** Resistance, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Geography) 7, 20 EXP   * **Requirements:** Resistance, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Geography) 7, 20 EXP
  
-As a [[chargen:common_terms#action_types|Half Action]], you may spend 5 MP to channel protective energies around yourself and allies. You and any allies within a 10 ft. radius centered on you receive an AC bonus equal to your Primary Casting Attribute modifier. You may spend a [[chargen:common_terms#action_types|Half Action]] on every turn afterwards to sustain the spell - doing so increases the area by 5 ft. in radius, to a maximum of a 50 ft. radius. The abjuration channel moves with you. If you are knocked unconscious or fail a concentration check, the effect ends. +As a [[chargen:common_terms#action_types|Half Action]], you may spend 5 MP to channel protective energies around yourself and allies. You and any allies within a 10 ft. radius centered on you receive an [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] bonus equal to your Primary Casting Attribute modifier. You may spend a [[chargen:common_terms#action_types|Half Action]] on every turn afterwards to sustain the spell - doing so increases the area by 5 ft. in radius, to a maximum of a 50 ft. radius. The abjuration channel moves with you. If you are knocked unconscious or fail a concentration check, the effect ends. 
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 By making physical contact with an object, you may choose to experience a flashback pertaining to the history of the object. In order to do so, you must make contact with the object you wish to learn more about, and make a [[priority:magic#caster_level|Caster Level]] check against a DC of 20. Whilst reading an object, you are considered Helpless. Unfortunately, while reading the object, the magician has no control over how long the reading takes, and she cannot stop until the reading is done. It can take 1 minute, 5 minutes, or longer. The gamemaster can roll 1D6 to choose the duration, or he can decide the duration based on the psychometric experience. Consult the table to determine how difficult the psychometric assessment is, and what information is gained. By making physical contact with an object, you may choose to experience a flashback pertaining to the history of the object. In order to do so, you must make contact with the object you wish to learn more about, and make a [[priority:magic#caster_level|Caster Level]] check against a DC of 20. Whilst reading an object, you are considered Helpless. Unfortunately, while reading the object, the magician has no control over how long the reading takes, and she cannot stop until the reading is done. It can take 1 minute, 5 minutes, or longer. The gamemaster can roll 1D6 to choose the duration, or he can decide the duration based on the psychometric experience. Consult the table to determine how difficult the psychometric assessment is, and what information is gained.
  
-You may expend[[priority:magic#mana|Mana]]to increase the effectiveness of your Psychometry attempt. For every point of[[priority:magic#mana|Mana]]expended, you gain an untyped +1 bonus to the [[priority:magic#caster_level|Caster Level]] check to use Psychometry. You may not expend more[[priority:magic#mana|Mana]]than your [[priority:magic#caster_level|Caster Level]] in this manner. If you expend[[priority:magic#mana|Mana]]to aid in Psychometry, you are fatigued until you rest for 8 hours - this fatigue may not be removed by any means, magical or mundane, aside from resting. If you are subject to an additional effect that would cause fatigue, you become exhausted under these restrictions instead.+You may expend [[priority:magic#mana|Mana]] to increase the effectiveness of your Psychometry attempt. For every point of [[priority:magic#mana|Mana]] expended, you gain an untyped +1 bonus to the [[priority:magic#caster_level|Caster Level]] check to use Psychometry. You may not expend more [[priority:magic#mana|Mana]] than your [[priority:magic#caster_level|Caster Level]] in this manner. If you expend [[priority:magic#mana|Mana]] to aid in Psychometry, you are fatigued until you rest for 8 hours - this fatigue may not be removed by any means, magical or mundane, aside from resting. If you are subject to an additional effect that would cause fatigue, you become exhausted under these restrictions instead.
  
 === Table: Psychometry === === Table: Psychometry ===
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   * **Requirements:** Perfected Divination, Psychometry, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (History) 15, 45 EXP   * **Requirements:** Perfected Divination, Psychometry, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (History) 15, 45 EXP
  
-As a Half Action, you may spend 10[[priority:magic#mana|Mana]]to use [[Discern Location]]. It is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.+As a Half Action, you may spend 10 [[priority:magic#mana|Mana]] to use Discern Location. It is among the most powerful means of locating creatures or objects. Nothing short of a mind blank spell or the direct intervention of a deity keeps you from learning the exact location of a single individual or object. Discern location circumvents normal means of protection from scrying or location. The spell reveals the name of the creature or object’s location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.
  
 To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once. To find a creature with the spell, you must have seen the creature or have some item that once belonged to it. To find an object, you must have touched it at least once.