Differences
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| paths:wizard_path [2026/03/09 22:06] – Hyperlinking Stealth entries elfinlocks | paths:wizard_path [2026/03/13 19:30] (current) – Replacing AC with Defense, hyperlinking elfinlocks |
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| * **Requirements:** Resistance, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Geography) 7, 20 EXP | * **Requirements:** Resistance, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Geography) 7, 20 EXP |
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| As a [[chargen:common_terms#action_types|Half Action]], you may spend 5 MP to channel protective energies around yourself and allies. You and any allies within a 10 ft. radius centered on you receive an AC bonus equal to your Primary Casting Attribute modifier. You may spend a [[chargen:common_terms#action_types|Half Action]] on every turn afterwards to sustain the spell - doing so increases the area by 5 ft. in radius, to a maximum of a 50 ft. radius. The abjuration channel moves with you. If you are knocked unconscious or fail a concentration check, the effect ends. | As a [[chargen:common_terms#action_types|Half Action]], you may spend 5 MP to channel protective energies around yourself and allies. You and any allies within a 10 ft. radius centered on you receive an [[chargen:common_terms#defense_armor_shields_and_concealment|Defense]] bonus equal to your Primary Casting Attribute modifier. You may spend a [[chargen:common_terms#action_types|Half Action]] on every turn afterwards to sustain the spell - doing so increases the area by 5 ft. in radius, to a maximum of a 50 ft. radius. The abjuration channel moves with you. If you are knocked unconscious or fail a concentration check, the effect ends. |
| </WRAP> | </WRAP> |
| <WRAP round box> | <WRAP round box> |