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paths:wizard_path [2024/11/09 18:42] – [School of Illusion] vondorpaths:wizard_path [2025/07/09 01:21] (current) – [Key Skills] vondor
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   * [[priority:skills:knowledge|Knowledge (Engineering)]]   * [[priority:skills:knowledge|Knowledge (Engineering)]]
   * [[priority:skills:knowledge|Knowledge (Esoteric)]]   * [[priority:skills:knowledge|Knowledge (Esoteric)]]
-  * [[priority:skills:knowledge|Knowledge (Nature)]] 
   * [[priority:skills:knowledge|Knowledge (Planes)]]   * [[priority:skills:knowledge|Knowledge (Planes)]]
 +  * [[priority:skills:research|Research]]
  
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Dungeoneering) 3, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Dungeoneering) 3, 5 EXP
  
-When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You may do this a number of times per day equal to 3 + your Primary Casting Attribute modifier.+When you cast an evocation spell, you may change the damage dealt to a different elemental energy type. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You may do this a number of times per day equal to 3 + your Primary Casting Attribute modifier.
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   * **Requirements:** Intense Magic, Perfected Evocation, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Dungeoneering) 15, 45 EXP   * **Requirements:** Intense Magic, Perfected Evocation, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Dungeoneering) 15, 45 EXP
  
-You have developed true mastery over destructive magicks. As part of the action of casting a spell which deals hitpoint damage, you may spend 10 additional MP. Doing so allows you to use Elemental Exchange to adjust the damage type of the spell to Force if desired. In addition, the effect of your Intense Magic is doubled for the spell in question. Lastly, the spell ignores object hardness and enemy Spell Resistance, if any.+You have developed true mastery over destructive magicks. As part of the action of casting a spell which deals hitpoint damage, you may spend 10 additional MP. Doing so allows you to use Elemental Exchange to adjust the damage type of the spell to Force if desired. In addition, the effect of your Intense Magic is doubled for the spell in question. Lastly, the spell ignores object hardness and enemy Spell Resistance, if any. A spell modified by this Talent is not subject to Counterspelling.
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Necromancy spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Necromancy spells have their DC increased by +1.+All of your Necromancy spells have their DC increased by +1.
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Necromancy spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Necromancy spells have their DC increased by +1 (this stacks with Increased Necromancy).+All of your Necromancy spells have their DC increased by +1 (this stacks with Increased Necromancy).
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Transmutation spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Transmutation spells have their DC increased by +1.+All of your Transmutation spells have their DC increased by +1.
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