User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:wizard_path [2024/11/09 18:41] – [School of Conjuration] vondorpaths:wizard_path [2025/07/09 01:21] (current) – [Key Skills] vondor
Line 17: Line 17:
   * [[priority:skills:knowledge|Knowledge (Engineering)]]   * [[priority:skills:knowledge|Knowledge (Engineering)]]
   * [[priority:skills:knowledge|Knowledge (Esoteric)]]   * [[priority:skills:knowledge|Knowledge (Esoteric)]]
-  * [[priority:skills:knowledge|Knowledge (Nature)]] 
   * [[priority:skills:knowledge|Knowledge (Planes)]]   * [[priority:skills:knowledge|Knowledge (Planes)]]
 +  * [[priority:skills:research|Research]]
  
 ---- ----
Line 137: Line 137:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Divination spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Divination spells have their DC increased by +1.+All of your Divination spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 178: Line 178:
   * **Requirements:** Increased Divination, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** Increased Divination, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Divination spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Divination spells have their DC increased by +1 (this stacks with Increased Divination).+All of your Divination spells have their DC increased by +1 (this stacks with Increased Divination).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 208: Line 208:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Enchantment spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Enchantment spells have their DC increased by +1.+All of your Enchantment spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 222: Line 222:
   * **Requirements:** Increased Enchantment, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** Increased Enchantment, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Enchantment spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Enchantment spells have their DC increased by +1 (this stacks with Increased Enchantment).+All of your Enchantment spells have their DC increased by +1 (this stacks with Increased Enchantment).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 240: Line 240:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Dungeoneering) 3, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Dungeoneering) 3, 5 EXP
  
-When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You may do this a number of times per day equal to 3 + your Primary Casting Attribute modifier.+When you cast an evocation spell, you may change the damage dealt to a different elemental energy type. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You may do this a number of times per day equal to 3 + your Primary Casting Attribute modifier.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 247: Line 247:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Evocation spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Evocation spells have their DC increased by +1.+All of your Evocation spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 261: Line 261:
   * **Requirements:** Increased Evocation, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** Increased Evocation, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Evocation spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Evocation spells have their DC increased by +1 (this stacks with Increased Evocation).+All of your Evocation spells have their DC increased by +1 (this stacks with Increased Evocation).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 268: Line 268:
   * **Requirements:** Intense Magic, Perfected Evocation, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Dungeoneering) 15, 45 EXP   * **Requirements:** Intense Magic, Perfected Evocation, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Dungeoneering) 15, 45 EXP
  
-You have developed true mastery over destructive magicks. As part of the action of casting a spell which deals hitpoint damage, you may spend 10 additional MP. Doing so allows you to use Elemental Exchange to adjust the damage type of the spell to Force if desired. In addition, the effect of your Intense Magic is doubled for the spell in question. Lastly, the spell ignores object hardness and enemy Spell Resistance, if any.+You have developed true mastery over destructive magicks. As part of the action of casting a spell which deals hitpoint damage, you may spend 10 additional MP. Doing so allows you to use Elemental Exchange to adjust the damage type of the spell to Force if desired. In addition, the effect of your Intense Magic is doubled for the spell in question. Lastly, the spell ignores object hardness and enemy Spell Resistance, if any. A spell modified by this Talent is not subject to Counterspelling.
 </WRAP> </WRAP>
  
Line 288: Line 288:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Illusion spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Illusion spells have their DC increased by +1.+All of your Illusion spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 302: Line 302:
   * **Requirements:** Increased Illusions, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** Increased Illusions, [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Illusion spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Illusion spells have their DC increased by +1 (this stacks with Increased Illusions).+All of your Illusion spells have their DC increased by +1 (this stacks with Increased Illusions).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 329: Line 329:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Necromancy spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Necromancy spells have their DC increased by +1.+All of your Necromancy spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 347: Line 347:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 20 EXP
  
-You may now cast Necromancy spells of Tier 7 through 9, if you possess the needed Caster Level. All of your Necromancy spells have their DC increased by +1 (this stacks with Increased Necromancy).+All of your Necromancy spells have their DC increased by +1 (this stacks with Increased Necromancy).
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
Line 374: Line 374:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-You may now cast Transmutation spells of Tier 4 through 6, if you possess the needed Caster Level. All of your Transmutation spells have their DC increased by +1.+All of your Transmutation spells have their DC increased by +1.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>