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paths:warrior_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlockspaths:warrior_path [2026/03/14 00:55] (current) – [The Weapon Master] elfinlocks
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-Before making an attack, using half action or charge, you may spend 1 TP for the attack to be a Power Attack. You take -2 on any attacks madebut inflict +6 enhancement damage for one-handed weapons(+3 damage for Light and +9 for Two-handed weapons)+When making a melee attack as part of [[game_systems:combat:special_actions#charge|Charge]] or Attack Action, you may spend 1 [[priority:prowess#tactics_points_tp|TP]] to Power Attack. When Power Attacking, you take -2 penalty on your Attack Roll(s) for that turnand a +6 enhancement bonus on one-handed melee damage rollsThis bonus damage is adjusted to +3 for Light melee weapons, and to +9 for Two-Handed Weapons.  
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-This talent can be used with Cleave, applying to all attacks made with the cleave action. This can not be used with the Flurry Trail+This talent may be used with Cleave, applying to all attacks made with the cleave action. Power Attack cannot be used in conjunction with [[paths:warrior_path#flurry_trail|Flurry Trail Talents]].
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 15 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 15 EXP
  
-When using Power Attack you may instead spend 2 TP and take a -4 on attacksbut inflict +12 enhancement damage for one-handed weapons(+6 damage for Light and +18 for Two-handed weapons).+When using Power Attackyou may now opt to spend 2 [[priority:prowess#tactics_points_tp|TP]] to increase the penalty on melee attack rolls to -4, in exchange for doubling the conferred damage bonusTherefore, the damage bonus would be +6 for Light melee weapons, +12 for One-Handed melee weapons, and +18 for Two-Handed weapons when using Greater Power Attack.
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Local]] 3, 10 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Local]] 3, 10 EXP
  
-You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Your unarmed attacks use your fists and you may not wield a weapon and attack with unarmed attacks (but you may hold an item or weapon that you are not “armed” with).+You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], at your choice. Your unarmed attacks use your fists and you may not wield a weapon and attack with unarmed attacks (but you may hold an item or weapon that you are not “armed” with).
  
 When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons
  
-Usually, your unarmed strikes deal lethal damage, but you can choose to deal nonlethal damage instead with no penalty to the attack roll. You have the same choice to deal lethal or nonlethal damage while grappling as well.+Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] instead with no penalty to the attack roll. You have the same choice to deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] while grappling as well.
  
 Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
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 **Requirements:** Haymaker, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:knowledge|Knowledge Local]] 15, 25 EXP **Requirements:** Haymaker, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:knowledge|Knowledge Local]] 15, 25 EXP
  
-As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict nonlethal damage as well. The target must make a Fortitude save equal to the damage dealt or fall unconscious for 1 minute. If the attack causes any Wounds damage the DC is increased by 10. They can be awakened with a Heal check DC 15 or any effect that restores HP.+As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] as well. The target must make a Fortitude save equal to the damage dealt or fall unconscious for 1 minute. If the attack causes any Wounds damage the DC is increased by 10. They can be awakened with a[[priority:skills:heal|Heal]]check DC 15 or any effect that restores HP.
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   * **Requirements:** Grabbing Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, 15 EXP   * **Requirements:** Grabbing Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, 15 EXP
  
-When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets.+When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a [[chargen:common_terms#action_types|Half Action]] to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets.
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