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paths:warrior_path [2026/02/27 01:25] – [Greater Power Attack] vondorpaths:warrior_path [2026/03/14 00:55] (current) – [The Weapon Master] elfinlocks
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 ==== Weapon Focus ==== ==== Weapon Focus ====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:Weapon|]] (Any) 10, 15 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:Weapon|]] (Any) 10, 15 EXP
  
 With the selected Weapon group you gain +2 Skill Bonus on attacks with said weapons.  With the selected Weapon group you gain +2 Skill Bonus on attacks with said weapons. 
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 ==== Greater Weapon Focus ==== ==== Greater Weapon Focus ====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:Weapon|]] (Any) 20, Weapon Focus 20 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:Weapon|]] (Any) 20, Weapon Focus20 EXP
  
 With the selected Weapon group you gain an additional +2 Skill Bonus (total of +4) on attacks with said weapons.  With the selected Weapon group you gain an additional +2 Skill Bonus (total of +4) on attacks with said weapons. 
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 ==== Power Attack ==== ==== Power Attack ====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 12, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 8, 10 EXP
  
-Before making an attack, using half action or charge, you may spend TP for the attack to be a Power Attack. You take -2 on any attacks madebut inflict +6 enhancement damage.+When making a melee attack as part of [[game_systems:combat:special_actions#charge|Charge]] or Attack Action, you may spend 1 [[priority:prowess#tactics_points_tp|TP]] to Power Attack. When Power Attacking, you take -2 penalty on your Attack Roll(s) for that turnand a +6 enhancement bonus on one-handed melee damage rolls. This bonus damage is adjusted to +3 for Light melee weapons, and to +9 for Two-Handed Weapons.  
 + 
 +<WRAP center round info 60%> 
 +This talent may be used with Cleave, applying to all attacks made with the cleave action. Power Attack cannot be used in conjunction with [[paths:warrior_path#flurry_trail|Flurry Trail Talents]]. 
 +</WRAP>
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 15 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 18, 15 EXP
  
-Before making an attack, using a half action or charge, you may spend TP for the attack to be a Power Attack. You take -2 on any attacks madebut inflict +12 enhancement damage.+When using Power Attack, you may now opt to spend 2 [[priority:prowess#tactics_points_tp|TP]] to increase the penalty on melee attack rolls to -4, in exchange for doubling the conferred damage bonus. Therefore, the damage bonus would be +6 for Light melee weapons, +12 for One-Handed melee weapons, and +18 for Two-Handed weapons when using Greater Power Attack.
 </WRAP> </WRAP>
  
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 If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible.
  
-Additionally, your ability to automatically pinpoint targets within melee range improves significantly. You may now automatically pinpoint enemies within 30 feet, as blindsight. You additionally add your [[priority:prowess|BaB]] to the DC of [[priority:skills:bluff|Bluff]] checks to feint you in combat. +Additionally, your ability to automatically pinpoint targets within melee range improves significantly. You may now automatically pinpoint enemies within 30 feet, as blindsight. You additionally add your [[priority:prowess|Prowess]] to the DC of [[priority:skills:bluff|Bluff]] checks to feint you in combat. 
  
-You may spend 1 [[game_systems:tactic_pool|TP]] per 10 feet of distance to extend your blindsight by that amount, to a maximum additional distance equal to your [[priority:prowess|BaB]]. This means that a character with [[priority:prowess|BaB]] 20 could spend 20 [[game_systems:tactic_pool|TP]] to gain blindsight of 230 ft. This effect lasts for 1 minute.+You may spend 1 [[game_systems:tactic_pool|TP]] per 10 feet of distance to extend your blindsight by that amount, to a maximum additional distance equal to your [[priority:prowess|Prowess]]. This means that a character with [[priority:prowess|Prowess]] 20 could spend 20 [[game_systems:tactic_pool|TP]] to gain blindsight of 230 ft. This effect lasts for 1 minute.
 </WRAP> </WRAP>
  
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 **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Local]] 3, 10 EXP **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge Local]] 3, 10 EXP
  
-You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Your unarmed attacks use your fists and you may not wield a weapon and attack with unarmed attacks (but you may hold an item or weapon that you are not “armed” with).+You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]], at your choice. Your unarmed attacks use your fists and you may not wield a weapon and attack with unarmed attacks (but you may hold an item or weapon that you are not “armed” with).
  
 When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons
  
-Usually, your unarmed strikes deal lethal damage, but you can choose to deal nonlethal damage instead with no penalty to the attack roll. You have the same choice to deal lethal or nonlethal damage while grappling as well.+Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] instead with no penalty to the attack roll. You have the same choice to deal lethal or [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] while grappling as well.
  
 Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.
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 **Requirements:** Haymaker, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:knowledge|Knowledge Local]] 15, 25 EXP **Requirements:** Haymaker, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:knowledge|Knowledge Local]] 15, 25 EXP
  
-As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict nonlethal damage as well. The target must make a Fortitude save equal to the damage dealt or fall unconscious for 1 minute. If the attack causes any Wounds damage the DC is increased by 10. They can be awakened with a Heal check DC 15 or any effect that restores HP.+As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict [[game_systems:combat:health#non-lethal_damage|Non-Lethal damage]] as well. The target must make a Fortitude save equal to the damage dealt or fall unconscious for 1 minute. If the attack causes any Wounds damage the DC is increased by 10. They can be awakened with a[[priority:skills:heal|Heal]]check DC 15 or any effect that restores HP.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, 20 EXP
  
-As a Full Round Action, you may make an additional attack with a natural or unarmed weapon, all attacks are made at a -2. At 5 BaB and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made.+As a Full Round Action, you may make an additional attack with a natural or unarmed weapon, all attacks are made at a -2. At 5 [[priority:prowess|Prowess]] and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made.
  
-Example: At BaB 10 as a Full Round action you may make 3 additional attacks at a -6 on all attacks.+Example: At [[priority:prowess|Prowess]] 10 as a Full Round action you may make 3 additional attacks at a -6 on all attacks.
 </WRAP> </WRAP>
  
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   * **Requirements:** Attack 1, [[chargen:common_terms#core_stats|CST]] 8, 25 EXP   * **Requirements:** Attack 1, [[chargen:common_terms#core_stats|CST]] 8, 25 EXP
  
- As a Full Round Action, you may make an additional attack with a manufactured one-handed or light weapon, all attacks are made at a -4. At 5 BaB and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made.+ As a Full Round Action, you may make an additional attack with a manufactured one-handed or light weapon, all attacks are made at a -4. At 5 [[priority:prowess|Prowess]] and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made.
  
-Example: At BaB 10 as a Full Round action you may make 2 additional attacks at a -6 on all attacks. +Example: At [[priority:prowess|Prowess]] 10 as a Full Round action you may make 2 additional attacks at a -6 on all attacks. 
 </WRAP> </WRAP>
  
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 ==== Flurry Attack 4 ==== ==== Flurry Attack 4 ====
 <WRAP round box> <WRAP round box>
-  * **Requirements:** Flurry Attack 3, [[priority:prowess|BaB]] 16, 35 EXP+  * **Requirements:** Flurry Attack 3, [[priority:prowess|Prowess]] 16, 35 EXP
  
 As a Full Round Action, you may attack with a single weapon you are wielding six times - all attacks are made at a -8. As a Full Round Action, you may attack with a single weapon you are wielding six times - all attacks are made at a -8.
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   * **Requirements:** Grabbing Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, 15 EXP   * **Requirements:** Grabbing Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, 15 EXP
  
-When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets.+When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a [[chargen:common_terms#action_types|Half Action]] to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
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   * **Requirements:** Spring-Heeled Sprint, [[chargen:common_terms#core_stats|CST]] 11,  [[priority:skills:acrobatics|Acrobatics]] 10,  25 EXP   * **Requirements:** Spring-Heeled Sprint, [[chargen:common_terms#core_stats|CST]] 11,  [[priority:skills:acrobatics|Acrobatics]] 10,  25 EXP
  
-When using Spring-Heeled Sprint, you may attack a number of different creatures for every 4 Base Attack Bonus you possess (to a maximum of 5 creatures at BaB 20) at any point in your movement. Each attack is made at your full BaB bonus. Any creature that you attack in melee with this Talent cannot make Attacks of Opportunity in retaliation, as normal with Spring-Heeled Sprint. Additionally, you may target further creatures by spending 1 [[game_systems:tactic_pool|TP]] per additional target, up to a number of additional targets equal to your Secondary Attribute Modifier.+When using Spring-Heeled Sprint, you may attack a number of different creatures for every 4 [[priority:prowess|Prowess]] you possess (to a maximum of 5 creatures at [[priority:prowess|Prowess]] 20) at any point in your movement. Each attack is made at your full [[priority:prowess|Prowess]] bonus. Any creature that you attack in melee with this Talent cannot make Attacks of Opportunity in retaliation, as normal with Spring-Heeled Sprint. Additionally, you may target further creatures by spending 1 [[game_systems:tactic_pool|TP]] per additional target, up to a number of additional targets equal to your Secondary Attribute Modifier.
 </WRAP> </WRAP>