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| paths:warrior_path [2026/02/27 01:19] – [Greater Weapon Focus] vondor | paths:warrior_path [2026/03/14 00:55] (current) – [The Weapon Master] elfinlocks | ||
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| ===== The Weapon Master ===== | ===== The Weapon Master ===== | ||
| - | ==== Weapon Focus ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | ==== Weapon Focus ==== |
| + | |||
| + | **Requirements: | ||
| With the selected Weapon group you gain +2 Skill Bonus on attacks with said weapons. | With the selected Weapon group you gain +2 Skill Bonus on attacks with said weapons. | ||
| </ | </ | ||
| - | ==== Greater Weapon Focus ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | **Requirements: | + | ==== Greater Weapon Focus ==== |
| + | |||
| + | **Requirements: | ||
| With the selected Weapon group you gain an additional +2 Skill Bonus (total of +4) on attacks with said weapons. | With the selected Weapon group you gain an additional +2 Skill Bonus (total of +4) on attacks with said weapons. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Power Attack ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | When making a melee attack as part of a [[game_systems: | ||
| + | |||
| + | <WRAP center round info 60%> | ||
| + | This talent may be used with Cleave, applying to all attacks made with the cleave action. Power Attack cannot be used in conjunction with [[paths: | ||
| + | </ | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Greater Power Attack ==== | ||
| + | |||
| + | **Requirements: | ||
| + | |||
| + | When using Power Attack, you may now opt to spend 2 [[priority: | ||
| </ | </ | ||
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| If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. | If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. | ||
| - | Additionally, | + | Additionally, |
| - | You may spend 1 [[game_systems: | + | You may spend 1 [[game_systems: |
| </ | </ | ||
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| **Requirements: | **Requirements: | ||
| - | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal | + | You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or [[game_systems: |
| When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | When attacking you decide if you wish to make Light strikes or One handed strikes. Light strikes inclict 1d6 bludgeoning damage and are considered light weapons. One handed strikes inflict 1d8 bludgeoning damage and are considered one handed weapons | ||
| - | Usually, your unarmed strikes deal lethal damage, but you can choose to deal nonlethal | + | Usually, your unarmed strikes deal lethal damage, but you can choose to deal [[game_systems: |
| Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | Your unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. | ||
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| **Requirements: | **Requirements: | ||
| - | As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict | + | As a Full Round Action you may use Haymaker on a target that is Vulnerable or Unaware and it must inflict |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | As a Full Round Action, you may make an additional attack with a natural or unarmed weapon, all attacks are made at a -2. At 5 BaB and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made. | + | As a Full Round Action, you may make an additional attack with a natural or unarmed weapon, all attacks are made at a -2. At 5 [[priority: |
| - | Example: At BaB 10 as a Full Round action you may make 3 additional attacks at a -6 on all attacks. | + | Example: At [[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | As a Full Round Action, you may make an additional attack with a manufactured one-handed or light weapon, all attacks are made at a -4. At 5 BaB and every additional 5 past you may make another additional attack with an additional -2 for each additional attack made. | + | As a Full Round Action, you may make an additional attack with a manufactured one-handed or light weapon, all attacks are made at a -4. At 5 [[priority: |
| - | Example: At BaB 10 as a Full Round action you may make 2 additional attacks at a -6 on all attacks. | + | Example: At [[priority: |
| </ | </ | ||
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| ==== Flurry Attack 4 ==== | ==== Flurry Attack 4 ==== | ||
| <WRAP round box> | <WRAP round box> | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Round Action, you may attack with a single weapon you are wielding six times - all attacks are made at a -8. | As a Full Round Action, you may attack with a single weapon you are wielding six times - all attacks are made at a -8. | ||
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| * **Requirements: | * **Requirements: | ||
| - | When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action | + | When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a [[chargen: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | When using Spring-Heeled Sprint, you may attack a number of different creatures for every 4 Base Attack Bonus you possess (to a maximum of 5 creatures at BaB 20) at any point in your movement. Each attack is made at your full BaB bonus. Any creature that you attack in melee with this Talent cannot make Attacks of Opportunity in retaliation, | + | When using Spring-Heeled Sprint, you may attack a number of different creatures for every 4 [[priority: |
| </ | </ | ||
