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| paths:warrior_path [2025/08/21 03:25] – reon | paths:warrior_path [2025/08/21 03:46] (current) – [Shikigami Style] reon | ||
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| As a Full Round Action, You can move at twice your base Move Speed in a straight line and make a full attack (or flurry of blows) at the end of your move as part of the Full Round Action. You get a +2 charge bonus on the attack rolls and must move at least 10ft. This cannot be combined with other charge abilities. | As a Full Round Action, You can move at twice your base Move Speed in a straight line and make a full attack (or flurry of blows) at the end of your move as part of the Full Round Action. You get a +2 charge bonus on the attack rolls and must move at least 10ft. This cannot be combined with other charge abilities. | ||
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| - | ===== Shikigami Style ===== | ||
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| - | <WRAP round box> | ||
| - | ==== Shikigami Style ==== | ||
| - | * **Requirements: | ||
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| - | While in this style, you deal damage with improvised weapons as if they were one size category larger than their actual size. Whenever you make a Strike with an improvised weapon against a creature that hasn’t seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike. | ||
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| - | <WRAP round box> | ||
| - | ==== Shikigami Mimicry ==== | ||
| - | * **Requirements: | ||
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| - | Whilst using Shikigami Style, you may spend 2 [[game_systems: | ||
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| - | In addition, your improvised weapons deal damage as if they were two size categories larger than its actual size, instead of one. | ||
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| - | <WRAP round box> | ||
| - | ==== Shikigami Manipulation ==== | ||
| - | * **Requirements: | ||
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| - | Whilst using Shikigami Style, you may spend 1 [[game_systems: | ||
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| - | ^ CST Requirement | ||
| - | | 5 | Your improvised weapons are considered to be magic weapons, for the purpose of overcoming damage reduction. | ||
| - | | 7 | Your improvised weapons are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction. | ||
| - | | 10 | Your improvised weapons are also treated as chaotic for the purpose of overcoming damage reduction. | ||
| - | | 12 | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness. | ||
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| - | <WRAP round box> | ||
| - | ==== Shikigami Rampage ==== | ||
| - | * **Requirements: | ||
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| - | You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[chargen: | ||
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