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paths:warrior_path [2025/08/21 03:23] reonpaths:warrior_path [2025/08/21 03:46] (current) – [Shikigami Style] reon
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 ---- ----
-====== Octopus Style ======+===== Grabbing Style =====
  
 <WRAP round box> <WRAP round box>
 +==== Grabbing Style ====
 +  * **Requirements:** [[priority:skills:athletics|Athletics]] 3, [[chargen:common_terms#core_stats|CST]] 5, STR 14, 5 EXP
 +
 +When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, you do not lose your Dexterity bonus to AC while pinning an opponent.
 +</WRAP>
 +<WRAP round box>
 +==== Grabbing Drag ====
 +  * **Requirements:** Grabbing Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 8, 15 EXP
 +
 +When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets.
 +</WRAP>
 +<WRAP round box>
 +==== Grabbing Master ====
 +  * **Requirements:** Grabbing Drag, [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 12, 25 EXP
 +
 +When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one.
 +</WRAP>
 +
 ===== Octopus Style ===== ===== Octopus Style =====
 +
 +<WRAP round box>
 +==== Octopus Style ====
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:acrobatics|Acrobatics]] 3, [[priority:skills:perception|Perception]] 3, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:acrobatics|Acrobatics]] 3, [[priority:skills:perception|Perception]] 3, 5 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Octopus Focus =====+==== Octopus Focus ====
   * **Requirements:** Octopus Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:acrobatics|Acrobatics]] 7, [[priority:skills:perception|Perception]] 7, 15 EXP   * **Requirements:** Octopus Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:acrobatics|Acrobatics]] 7, [[priority:skills:perception|Perception]] 7, 15 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Octopus Thrash =====+==== Octopus Thrash ====
   * **Requirements:** Octopus Focus, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:acrobatics|Acrobatics]] 9, [[priority:skills:perception|Perception]] 9, 20 EXP   * **Requirements:** Octopus Focus, [[chargen:common_terms#core_stats|CST]] 11, [[priority:skills:acrobatics|Acrobatics]] 9, [[priority:skills:perception|Perception]] 9, 20 EXP
  
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 </WRAP> </WRAP>
  
-====== Pummeling Style ======+===== Pummeling Style =====
  
 <WRAP round box> <WRAP round box>
-===== Pummeling Style =====+==== Pummeling Style ====
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 5, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:athletics|Athletics]] 5, 5 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Pummeling Bully =====+==== Pummeling Bully ====
   * **Requirements:** [[chargen:universal_talents#deft_maneuvers|Deft Maneuvers]], Pummeling Style, [[chargen:common_terms#core_stats|CST]]8, [[priority:skills:athletics|Athletics]] 7, 15 EXP   * **Requirements:** [[chargen:universal_talents#deft_maneuvers|Deft Maneuvers]], Pummeling Style, [[chargen:common_terms#core_stats|CST]]8, [[priority:skills:athletics|Athletics]] 7, 15 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Pummeling Charge =====+==== Pummeling Charge ====
   * **Requirements:** Pummeling Bully, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 12, 25 EXP   * **Requirements:** Pummeling Bully, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 12, 25 EXP
  
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 </WRAP> </WRAP>
  
-====== Shikigami Style ====== 
  
-<WRAP round box> +===== Spring-Heeled Style =====
-===== Shikigami Style ===== +
-  * **Requirements:** [[chargen:universal_talents#catch_off_guard|Catch Off Guard]] or [[chargen:universal_talents#throw_anything|Throw Anything]], [[chargen:common_terms#core_stats|CST]] 2, 10 EXP+
  
-While in this style, you deal damage with improvised weapons as if they were one size category larger than their actual size. Whenever you make a Strike with an improvised weapon against a creature that hasn’t seen you make a Strike using an improvised weapon or that is otherwise ignorant of your skill with improvised weapons, the creature is flat-footed against you for that Strike. 
-</WRAP> 
 <WRAP round box> <WRAP round box>
-===== Shikigami Mimicry ===== +==== Spring-Heeled Style ====
-  * **Requirements:** Shikigami Style, [[chargen:common_terms#core_stats|CST]] 5, 20 EXP +
- +
-Whilst using Shikigami Style, you may spend 2 [[game_systems:tactic_pool|TP]] to grant an improvised weapon an appropriate [[equipment:weapons:weapontraits|Weapon Trait]]. The improvised weapon is treated as possessing this trait until the end of combat. At BaB 8, you may spend 2 additional [[game_systems:tactic_pool|TP]] to grant the item a second trait, if desired. Traits may not conflict or overlap with one another, and the Game Master has the final say on what improvised weapons may possess what traits. +
- +
-In addition, your improvised weapons deal damage as if they were two size categories larger than its actual size, instead of one. +
-</WRAP> +
-<WRAP round box> +
-===== Shikigami Manipulation ===== +
-  * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 8, 25 EXP +
- +
-Whilst using Shikigami Style, you may spend 1 [[game_systems:tactic_pool|TP]] to grant your improvised weapon additional effects for a number of minutes equal to your Secondary Attribute modifier, as shown below. By spending 1 [[game_systems:tactic_pool|TP]], you gain all of the listed effects which you qualify for, for that weapon. +
- +
- +
-^ CST Requirement  ^ Effect                                                                                                                      ^ +
-| 5                | Your improvised weapons are considered to be magic weapons, for the purpose of overcoming damage reduction.                 | +
-| 7                | Your improvised weapons are considered to be made of silver and cold iron, for the purpose of overcoming damage reduction. +
-| 10               | Your improvised weapons are also treated as chaotic for the purpose of overcoming damage reduction.                         | +
-| 12               | Your improvised weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness.    | +
-</WRAP> +
-<WRAP round box> +
-===== Shikigami Rampage ===== +
-  * **Requirements:** Shikigami Mimicry, [[chargen:common_terms#core_stats|CST]] 11, 20 EXP +
- +
-You may retrieve any suitable object around you and wield it as a weapon as a Free Action, as long as you can reach it. Whenever you critically strike with an improvised weapon, you may destroy the object on impact, inflicting an additional 3d6 damage to your target, as long as the object possesses a hardness of equal to or less than your [[chargen:common_terms#core_stats|CST]]. +
-</WRAP> +
- +
- +
- +
-====== Spring-Heeled Style ====== +
- +
-<WRAP round box> +
-===== Spring-Heeled Style =====+
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5 [[priority:skills:acrobatics|Acrobatics]] 3, 5 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5 [[priority:skills:acrobatics|Acrobatics]] 3, 5 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Spring-Heeled Sprint =====+==== Spring-Heeled Sprint ====
   * **Requirements:** Spring-Heeled Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:acrobatics|Acrobatics]] 7, 15 EXP   * **Requirements:** Spring-Heeled Style, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:acrobatics|Acrobatics]] 7, 15 EXP
  
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-===== Spring-Heeled Reaping =====+==== Spring-Heeled Reaping ====
   * **Requirements:** Spring-Heeled Sprint, [[chargen:common_terms#core_stats|CST]] 11,  [[priority:skills:acrobatics|Acrobatics]] 10,  25 EXP   * **Requirements:** Spring-Heeled Sprint, [[chargen:common_terms#core_stats|CST]] 11,  [[priority:skills:acrobatics|Acrobatics]] 10,  25 EXP