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| paths:warrior_path [2025/01/27 20:19] – [The Brawler] vondor | paths:warrior_path [2025/08/21 03:46] (current) – [Shikigami Style] reon | ||
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| + | ===== Grabbing Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Grabbing Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you use this style, you do not take a –4 penalty on combat maneuver checks to grapple a foe with only one hand. Additionally, | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Grabbing Drag ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you are using Grabbing Style, if you use the move grapple action, you can move both yourself and a single target that you’re grappling your full speed instead of half your speed. After you have done so, you can use a move action to move yourself and the target of your grapple half your speed without needing to attempt an additional combat maneuver check. You cannot use this Talent if you are grappling two targets. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Grabbing Master ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you are grabbing two opponents while using Grabbing Style, you can use your grapple to move or damage one or both opponents you are grappling, instead of just one. | ||
| + | </ | ||
| + | |||
| + | ===== Octopus Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Octopus Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | As a Half Action when using this style, you can select a number of creatures you are aware of equal to your Secondary Ability modifier. You can’t be flanked by the selected creatures until the start of your next turn. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Octopus Focus ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When using Octopus Style, you gain a cumulative +1 bonus on melee attacks for each enemy that threatens you, up to a maximum equal to your Secondary Ability modifier. | ||
| + | |||
| + | In addition, when you attempt to grapple without two free hands, you take only a –2 penalty on your combat maneuver check instead of the usual –4. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Octopus Thrash ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | While using Octopus Style, when you threaten two enemies who are adjacent to each other, you can attempt a trip combat maneuver check against both targets at once in place of a melee attack. You attempt a single combat maneuver check at a –5 penalty and apply the result to both targets. | ||
| + | </ | ||
| + | |||
| + | ===== Pummeling Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Pummeling Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you use a full-attack action (or flurry of blows) to make multiple attacks against a single opponent, total the damage from all hits before applying damage reduction. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Pummeling Bully ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When you use Pummeling Style to make an entire full attack (or flurry of blows) against a single target, if you hit with any of your attacks, you can attempt a reposition or trip combat maneuver check as a free action. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Pummeling Charge ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | As a Full Round Action, You can move at twice your base Move Speed in a straight line and make a full attack (or flurry of blows) at the end of your move as part of the Full Round Action. You get a +2 charge bonus on the attack rolls and must move at least 10ft. This cannot be combined with other charge abilities. | ||
| + | </ | ||
| + | |||
| + | |||
| + | ===== Spring-Heeled Style ===== | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Spring-Heeled Style ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | If using this style during any round in which you take a Half Action to move 10 or more feet, you gain a +2 bonus on weapon attack rolls until the start of your next turn. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Spring-Heeled Sprint ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | As a Full Action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10 feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this ability to attack a foe that is adjacent to you at the start of your turn. This Talent counts as a Charge for Talents which interact with or modify Charging. | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Spring-Heeled Reaping ==== | ||
| + | * **Requirements: | ||
| + | |||
| + | When using Spring-Heeled Sprint, you may attack a number of different creatures for every 4 Base Attack Bonus you possess (to a maximum of 5 creatures at BaB 20) at any point in your movement. Each attack is made at your full BaB bonus. Any creature that you attack in melee with this Talent cannot make Attacks of Opportunity in retaliation, | ||
| + | </ | ||
| + | |||
