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| paths:unbreakable_path [2026/03/23 23:28] – [Armor Maintenance Trail] vondor | paths:unbreakable_path [2026/03/23 23:30] (current) – [Armor Maintenance Trail] vondor | ||
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| ==== Basic Maintenance ==== | ==== Basic Maintenance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Any armor worn restores AP each hour equal to your HD passively. | Any armor worn restores AP each hour equal to your HD passively. | ||
| </ | </ | ||
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| ==== Group Maintenance ==== | ==== Group Maintenance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively. | You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively. | ||
| </ | </ | ||
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| ==== Hardened Armor ==== | ==== Hardened Armor ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits. | When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits. | ||
| </ | </ | ||
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| ==== Last Measure Improvements ==== | ==== Last Measure Improvements ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your worn armors DR to Wounds are increased by 50%, rounding up. | Your worn armors DR to Wounds are increased by 50%, rounding up. | ||
| </ | </ | ||
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| ==== It'll Buff Out ==== | ==== It'll Buff Out ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP. | As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP. | ||
| </ | </ | ||
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| ==== Not Even a Scratch ==== | ==== Not Even a Scratch ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent. | After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent. | ||
| </ | </ | ||
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| ==== Field Rebuild ==== | ==== Field Rebuild ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent. | As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent. | ||
| </ | </ | ||
