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| paths:unbreakable_path [2026/02/27 02:07] – [Armor Maintenance Trail] vondor | paths:unbreakable_path [2026/03/23 23:30] (current) – [Armor Maintenance Trail] vondor | ||
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| ==== Dodge Training 1 ==== | ==== Dodge Training 1 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Worn armor has its max Dexterity bonus increased by 2. | Worn armor has its max Dexterity bonus increased by 2. | ||
| </ | </ | ||
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| ==== Dodge Training 2 ==== | ==== Dodge Training 2 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Worn armor has its max Dexterity bonus raised by 4. | Worn armor has its max Dexterity bonus raised by 4. | ||
| </ | </ | ||
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| ==== Dodge Training 3 ==== | ==== Dodge Training 3 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Worn armor has its max Dexterity bonus raised by 6. | Worn armor has its max Dexterity bonus raised by 6. | ||
| </ | </ | ||
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| ==== Dodge Training 4 ==== | ==== Dodge Training 4 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Worn armor has its max Dexterity bonus raised by 8. | Worn armor has its max Dexterity bonus raised by 8. | ||
| </ | </ | ||
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| ==== Dodge Training 5 ==== | ==== Dodge Training 5 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Worn armor has its max Dexterity bonus raised by 10. | Worn armor has its max Dexterity bonus raised by 10. | ||
| </ | </ | ||
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| ==== Durability Training 1 ==== | ==== Durability Training 1 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain additional Armor Points based on your worn armor and Hit Dice. | You gain additional Armor Points based on your worn armor and Hit Dice. | ||
| * Light Armor, 1 AP per HD | * Light Armor, 1 AP per HD | ||
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| ==== Durability Training 2 ==== | ==== Durability Training 2 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain additional Armor Points based on your worn armor and Hit Dice. | You gain additional Armor Points based on your worn armor and Hit Dice. | ||
| * Light Armor, 2 AP per HD | * Light Armor, 2 AP per HD | ||
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| ==== Durability Training 3 ==== | ==== Durability Training 3 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You gain additional Armor Points based on your worn armor and Hit Dice. | You gain additional Armor Points based on your worn armor and Hit Dice. | ||
| * Light Armor, 3 AP per HD | * Light Armor, 3 AP per HD | ||
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| ==== Awakened Armor ==== | ==== Awakened Armor ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may now use your Armor' | You may now use your Armor' | ||
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| ==== Attuned Armor ==== | ==== Attuned Armor ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your armor now gives you Energy Resistance (Chosen Type) equal to its DR to Wounds. This talent may be selcted multiple times, each time choosing a different energy type. | Your armor now gives you Energy Resistance (Chosen Type) equal to its DR to Wounds. This talent may be selcted multiple times, each time choosing a different energy type. | ||
| </ | </ | ||
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| ==== Conditioning 1 ==== | ==== Conditioning 1 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft. | Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft. | ||
| </ | </ | ||
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| ==== Conditioning 2 ==== | ==== Conditioning 2 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor. | Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor. | ||
| </ | </ | ||
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| ==== Conditioning 3 ==== | ==== Conditioning 3 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor. | Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor. | ||
| </ | </ | ||
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| ==== Conditioning 4 ==== | ==== Conditioning 4 ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Reduce worn armor Check penalty by 8 and increase armor max move speed by 40ft, as well increase your land speed by 15ft when wearing armor. | Reduce worn armor Check penalty by 8 and increase armor max move speed by 40ft, as well increase your land speed by 15ft when wearing armor. | ||
| </ | </ | ||
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| ==== Basic Maintenance ==== | ==== Basic Maintenance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Any armor worn restores AP each hour equal to your HD passively. | Any armor worn restores AP each hour equal to your HD passively. | ||
| </ | </ | ||
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| ==== Group Maintenance ==== | ==== Group Maintenance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively. | You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively. | ||
| </ | </ | ||
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| ==== Hardened Armor ==== | ==== Hardened Armor ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits. | When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits. | ||
| </ | </ | ||
| - | <WRAP round box> | + | |
| <WRAP round box> | <WRAP round box> | ||
| ==== Last Measure Improvements ==== | ==== Last Measure Improvements ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your worn armors DR to Wounds are increased by 50%, rounding up. | Your worn armors DR to Wounds are increased by 50%, rounding up. | ||
| </ | </ | ||
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| ==== It'll Buff Out ==== | ==== It'll Buff Out ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP. | As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP. | ||
| </ | </ | ||
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| ==== Not Even a Scratch ==== | ==== Not Even a Scratch ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent. | After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent. | ||
| </ | </ | ||
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| ==== Field Rebuild ==== | ==== Field Rebuild ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent. | As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent. | ||
| </ | </ | ||
