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paths:unbreakable_path [2026/02/27 01:49] – [Conditioning 4] vondorpaths:unbreakable_path [2026/03/23 23:30] (current) – [Armor Maintenance Trail] vondor
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 ==== Dodge Training 1 ==== ==== Dodge Training 1 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:athletics|Athletics]] 5, 5 EXP
 Worn armor has its max Dexterity bonus increased by 2. Worn armor has its max Dexterity bonus increased by 2.
 </WRAP> </WRAP>
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 ==== Dodge Training 2 ==== ==== Dodge Training 2 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Athletics 7, Dodge Training 1, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:athletics|Athletics]] 7, Dodge Training 1, 5 EXP
 Worn armor has its max Dexterity bonus raised by 4. Worn armor has its max Dexterity bonus raised by 4.
 </WRAP> </WRAP>
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 ==== Dodge Training 3 ==== ==== Dodge Training 3 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Dodge Training 2, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 10, Dodge Training 2, 10 EXP
 Worn armor has its max Dexterity bonus raised by 6. Worn armor has its max Dexterity bonus raised by 6.
 </WRAP> </WRAP>
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 ==== Dodge Training 4 ==== ==== Dodge Training 4 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Athletics 12, Dodge Training 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:athletics|Athletics]] 12, Dodge Training 3, 10 EXP
 Worn armor has its max Dexterity bonus raised by 8. Worn armor has its max Dexterity bonus raised by 8.
 </WRAP> </WRAP>
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 ==== Dodge Training 5 ==== ==== Dodge Training 5 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Athletics 15, Dodge Training 4, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 15, Dodge Training 4, 15 EXP
 Worn armor has its max Dexterity bonus raised by 10. Worn armor has its max Dexterity bonus raised by 10.
 </WRAP> </WRAP>
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 ==== Durability Training 1 ==== ==== Durability Training 1 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Athletics 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:athletics|Athletics]] 5, 10 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 1 AP per HD   * Light Armor, 1 AP per HD
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 ==== Durability Training 2 ==== ==== Durability Training 2 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Athletics 10, Durability Training 1, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, Durability Training 1, 15 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 2 AP per HD   * Light Armor, 2 AP per HD
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 ==== Durability Training 3 ==== ==== Durability Training 3 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, Durability Training 2, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:athletics|Athletics]] 15, Durability Training 2, 30 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 3 AP per HD   * Light Armor, 3 AP per HD
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 ==== Awakened Armor ==== ==== Awakened Armor ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Arcana) 10, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Arcana) 10, 20 EXP
 You may now use your Armor's Enchantment bonus times your HD in AP rather than the flat AP provided by the Enchantment  You may now use your Armor's Enchantment bonus times your HD in AP rather than the flat AP provided by the Enchantment 
  
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 ==== Attuned Armor ==== ==== Attuned Armor ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Arcana) 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Arcana) 5, 10 EXP
 Your armor now gives you Energy Resistance (Chosen Type) equal to its DR to Wounds. This talent may be selcted multiple times, each time choosing a different energy type.  Your armor now gives you Energy Resistance (Chosen Type) equal to its DR to Wounds. This talent may be selcted multiple times, each time choosing a different energy type. 
 </WRAP> </WRAP>
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 ==== Conditioning 1 ==== ==== Conditioning 1 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Athletics 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:athletics|Athletics]] 3, 10 EXP
 Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft. Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft.
 </WRAP> </WRAP>
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 ==== Conditioning 2 ==== ==== Conditioning 2 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 7, Athletics 6, Conditioning 1 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 7, [[priority:skills:athletics|Athletics]] 6, Conditioning 1 10 EXP
 Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor. Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor.
 </WRAP> </WRAP>
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 ==== Conditioning 3 ==== ==== Conditioning 3 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Athletics 10, Conditioning 2, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:athletics|Athletics]] 10, Conditioning 2, 15 EXP
 Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor. Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor.
 </WRAP> </WRAP>
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 ==== Conditioning 4 ==== ==== Conditioning 4 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15, Athletics 15, Conditioning 3, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:athletics|Athletics]] 15, Conditioning 3, 20 EXP
 Reduce worn armor Check penalty by 8 and increase armor max move speed by 40ft, as well increase your land speed by 15ft when wearing armor. Reduce worn armor Check penalty by 8 and increase armor max move speed by 40ft, as well increase your land speed by 15ft when wearing armor.
 </WRAP> </WRAP>
  
 +===== Armor Maintenance Trail  =====
 +<WRAP round box>
 +==== Basic Maintenance ====
  
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2,[[priority:skills:repair|Repair]] 3, 5 EXP
 +Any armor worn restores AP each hour equal to your HD passively.
 +</WRAP>
 +<WRAP round box>
 +==== Group Maintenance ====
  
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4,[[priority:skills:repair|Repair]] 5, Basic Maintenance 5 EXP
 +You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively.
 +</WRAP>
 +<WRAP round box>
 +==== Hardened Armor ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, 10 EXP
 +When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits.
 +</WRAP>
 +
 +<WRAP round box>
 +==== Last Measure Improvements ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, 10 EXP
 +Your worn armors DR to Wounds are increased by 50%, rounding up.
 +</WRAP>
 +<WRAP round box>
 +==== It'll Buff Out ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, Basic Maintenance 10 EXP
 +As a Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP.
 +</WRAP>
 +<WRAP round box>
 +==== Not Even a Scratch ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:repair|Repair]], It'll Buff Out, 15 EXP
 +After taking AP damage you may, as an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent.
 +</WRAP>
 +<WRAP round box>
 +==== Field Rebuild ====
 +
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20,[[priority:skills:repair|Repair]], Not Even a Scratch, 25 EXP
 +As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent.
 +</WRAP>
 ===== Additional Talents ===== ===== Additional Talents =====
 <WRAP round box> <WRAP round box>
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 You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]]. You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
 +</WRAP>
 +<WRAP round box>
 +==== Bulkiness ====
 +
 +  * **Requirements:** CON 14, [[chargen:common_terms#core_stats|CST]] 10, Toughness 15 EXP
 +
 +You now count as Two [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
 </WRAP> </WRAP>