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paths:unbreakable_path [2026/02/27 01:40] – [Additional Talents] vondorpaths:unbreakable_path [2026/03/23 23:30] (current) – [Armor Maintenance Trail] vondor
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 ==== Dodge Training 1 ==== ==== Dodge Training 1 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:athletics|Athletics]] 5, 5 EXP
 Worn armor has its max Dexterity bonus increased by 2. Worn armor has its max Dexterity bonus increased by 2.
 </WRAP> </WRAP>
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 ==== Dodge Training 2 ==== ==== Dodge Training 2 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, Athletics 7, Dodge Training 1, 5 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4, [[priority:skills:athletics|Athletics]] 7, Dodge Training 1, 5 EXP
 Worn armor has its max Dexterity bonus raised by 4. Worn armor has its max Dexterity bonus raised by 4.
 </WRAP> </WRAP>
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 ==== Dodge Training 3 ==== ==== Dodge Training 3 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Dodge Training 2, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:athletics|Athletics]] 10, Dodge Training 2, 10 EXP
 Worn armor has its max Dexterity bonus raised by 6. Worn armor has its max Dexterity bonus raised by 6.
 </WRAP> </WRAP>
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 ==== Dodge Training 4 ==== ==== Dodge Training 4 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, Athletics 12, Dodge Training 3, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:athletics|Athletics]] 12, Dodge Training 3, 10 EXP
 Worn armor has its max Dexterity bonus raised by 8. Worn armor has its max Dexterity bonus raised by 8.
 </WRAP> </WRAP>
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 ==== Dodge Training 5 ==== ==== Dodge Training 5 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Athletics 15, Dodge Training 4, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 15, Dodge Training 4, 15 EXP
 Worn armor has its max Dexterity bonus raised by 10. Worn armor has its max Dexterity bonus raised by 10.
 </WRAP> </WRAP>
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 ==== Durability Training 1 ==== ==== Durability Training 1 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Athletics 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, [[priority:skills:athletics|Athletics]] 5, 10 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 1 AP per HD   * Light Armor, 1 AP per HD
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 ==== Durability Training 2 ==== ==== Durability Training 2 ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, Athletics 10, Durability Training 1, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12, [[priority:skills:athletics|Athletics]] 10, Durability Training 1, 15 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 2 AP per HD   * Light Armor, 2 AP per HD
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 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>
-==== Durability Training ====+==== Durability Training ====
  
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, Durability Training 2, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:athletics|Athletics]] 15, Durability Training 2, 30 EXP
 You gain additional Armor Points based on your worn armor and Hit Dice. You gain additional Armor Points based on your worn armor and Hit Dice.
   * Light Armor, 3 AP per HD   * Light Armor, 3 AP per HD
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   * Heavy Armor, 9 AP per HD   * Heavy Armor, 9 AP per HD
 </WRAP> </WRAP>
 +<WRAP round box>
 +==== Awakened Armor ====
  
-===== Trail of the Ironclad =====+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Arcana) 10, 20 EXP 
 +You may now use your Armor's Enchantment bonus times your HD in AP rather than the flat AP provided by the Enchantment 
  
 +</WRAP>
 <WRAP round box> <WRAP round box>
-==== Ironclad Reactions ==== +==== Attuned Armor ====
- +
-  * **Requirements:** Medium Armor Training, 10 EXP+
  
-Once per roundby spending 4TPyou may add your armor's AC bonus to a single Reflex save. This must be added before the roll is madeCharacter must be wearing Medium or Heavy armor for this talent +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10[[priority:skills:knowledge|Knowledge]] (Arcana) 510 EXP 
 +Your armor now gives you Energy Resistance (Chosen Type) equal to its DR to Wounds. This talent may be selcted multiple times, each time choosing a different energy type
 </WRAP> </WRAP>
  
 +===== Conditioning Trail =====
 <WRAP round box> <WRAP round box>
-==== Ironclad Sacrifice  ====+==== Conditioning 1 ====
  
-  * **Requirements:** Ironclad Reactions20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4[[priority:skills:athletics|Athletics]] 3, 10 EXP 
 +Reduce worn armor Check penalty by 2 and increase armor max move speed by 10ft. 
 +</WRAP> 
 +<WRAP round box> 
 +==== Conditioning 2 ====
  
-Whenever you would take wounds damage to your head or Bodyyou may instead spend TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor.+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 7[[priority:skills:athletics|Athletics]] 6, Conditioning 1 10 EXP 
 +Reduce worn armor Check penalty by 4 and increase armor max move speed by 20ft, as well increase your land speed by 5ft when wearing armor. 
 +</WRAP> 
 +<WRAP round box> 
 +==== Conditioning 3 ====
  
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:athletics|Athletics]] 10, Conditioning 2, 15 EXP
 +Reduce worn armor Check penalty by 6 and increase armor max move speed by 30ft, as well increase your land speed by 10ft when wearing armor.
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Ironclad Fortification ====+==== Conditioning 4 ====
  
-  * **Requirements:** Ironclad Reactions30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15[[priority:skills:athletics|Athletics]] 15, Conditioning 3, 20 EXP 
 +Reduce worn armor Check penalty by 8 and increase armor max move speed by 40ft, as well increase your land speed by 15ft when wearing armor. 
 +</WRAP>
  
-Whenever a character with this talent is subject to a critical hit there is a 50% chance that is is instantly resolved as a regular hit instead . Character must be wearing Medium or Heavy armor for this talent+===== Armor Maintenance Trail  ===== 
 +<WRAP round box> 
 +==== Basic Maintenance ====
  
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2,[[priority:skills:repair|Repair]] 3, 5 EXP
 +Any armor worn restores AP each hour equal to your HD passively.
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Ironclad Fortune ==== +==== Group Maintenance ====
- +
-  * **Requirements:**  Ironclad Fortification, 35 EXP +
- +
-Whenever a character with this talent is subject to a critical hit and Ironclad Fortification failed, they may spend 8 TP to change it from a Wound critical to a multiplier critical. Character must be wearing Medium or Heavy armor for this talent +
  
 +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 4,[[priority:skills:repair|Repair]] 5, Basic Maintenance 5 EXP
 +You may select up to your Secondary bonus in armors that restores AP each hour equal to your HD passively.
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Bronze Vitality ==== +==== Hardened Armor ====
- +
-  * **Requirements:** Medium Armor Training, Ironclad Reactions, 25 EXP+
  
-You gain a barrier equal to your Secondary Ability Modifier (up to 3) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, 10 EXP 
 +When wearing armor, half all bonus damage taken from Armor Piercing, Savage and Felling weapon traits.
 </WRAP> </WRAP>
  
 <WRAP round box> <WRAP round box>
-==== Iron Vitality ====+==== Last Measure Improvements ====
  
-  * **Requirements:** Bronze Vitality40 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, 10 EXP 
- +Your worn armors DR to Wounds are increased by 50%, rounding up.
-You gain a barrier equal to your Secondary Ability Modifier (up to 5) per HD you have while wearing Medium or Heavy ArmorThis Barrier fully recovers every hour+
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Steel Vitality ====+==== It'll Buff Out ====
  
-  * **Requirements:** Iron Vitality55 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 12,[[priority:skills:repair|Repair]] 10, Basic Maintenance 10 EXP 
- +As Swift Action you may spend TP equal to half your HD. When TP is spent in this manner you repair 2d6 AP per TP spent. This Ability may not be used if your AP is reduced to 0 AP.
-You gain barrier equal to your Secondary Ability Modifier (up to 7) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour+
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Mithril Recovery ====+==== Not Even a Scratch ====
  
-  * **Requirements:** Bronze Vitality30 EXP +  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:repair|Repair]]It'll Buff Out15 EXP 
- +After taking AP damage you mayas an Immediate Action, spend TP up to your HD to repair 1d6 AP per TP Spent.
-The Barrier gained from BronzeIronor Steel Vitality now recovers in 30 minutes. In addition you may spend 7TP to regenerate half the maximum Barrier as a full round Action.+
 </WRAP> </WRAP>
- 
 <WRAP round box> <WRAP round box>
-==== Adamant Resolve ==== +==== Field Rebuild ====
- +
-  * **Requirements:** Iron Vitality, 30 EXP+
  
-As an immediate action you may spend 3TP to gain a barrier equal to 5 per HD that lasts for a signle in coming damage roll.+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 20,[[priority:skills:repair|Repair]], Not Even a Scratch, 25 EXP 
 +As a Full Round action, if you have 0 AP remaining, spend up to your HD in TP. When TP is spent in this manner you repair 1d6 AP per TP spent.
 </WRAP> </WRAP>
 ===== Additional Talents ===== ===== Additional Talents =====
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 You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]]. You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
 +</WRAP>
 +<WRAP round box>
 +==== Bulkiness ====
 +
 +  * **Requirements:** CON 14, [[chargen:common_terms#core_stats|CST]] 10, Toughness 15 EXP
 +
 +You now count as Two [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
 </WRAP> </WRAP>