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paths:unbreakable_path [2024/10/29 21:50] – [Additional Talents] vondorpaths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor
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 Upon selecting the Path of the Unbreakable, you gain the following Key Skills: Upon selecting the Path of the Unbreakable, you gain the following Key Skills:
  
-  * [[priority:skills:athletics|]] +  * [[priority:skills:athletics|Athletics]] 
-  * [[priority:skills:intimidate|]] +  * [[priority:skills:intimidate|Intimidate]] 
-  * [[priority:skills:knowledge|]] (Nobility) +  * [[priority:skills:knowledge|Knowledge]] (Nobility) 
-  * [[priority:skills:perception|]] +  * [[priority:skills:perception|Perception]] 
-  * [[priority:skills:sense_motive|]]+  * [[priority:skills:sense_motive|Sense Motive]]
  
  
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 10 EXP
  
-You are trained in the proper use of Light Armor. Your movement is never impeded by wearing Light Armor, you increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0.+You are trained in the proper use of Light Armor. You increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0. Your maximum speed in any armor is increased by 10 feet.
  
 <WRAP center round info 60%> <WRAP center round info 60%>
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Light Armor Training, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Light Armor Training, 20 EXP
  
-You are trained in the proper use of Medium Armor. Your movement is never impeded by wearing Medium Armor, you increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. +You are trained in the proper use of Medium Armor. You increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. Your maximum speed in any armor is increased by an additional 10 feet, for a total of a 20 foot increase in your maximum movespeed.
 </WRAP> </WRAP>
  
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 15, Medium Armor Training, 30 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 15, Medium Armor Training, 30 EXP
  
-You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0.  +You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed.
 </WRAP> </WRAP>
  
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   * **Requirements:** Heavy Armor Training, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 40 EXP   * **Requirements:** Heavy Armor Training, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 40 EXP
  
-You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor.  +You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped
 </WRAP> </WRAP>
  
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 Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent  Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent 
 +</WRAP>
 +
 +<WRAP round box>
 +==== Ironclad Sacrifice  ====
 +
 +  * **Requirements:** Ironclad Reactions, 20 EXP
 +
 +Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor.
 +
 </WRAP> </WRAP>
  
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   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP
  
-By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent.+By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore your bonus from Armor. You must be wearing Medium Armor or better to gain the benefits of this Talent.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>