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| paths:unbreakable_path [2024/10/29 21:50] – [Trail of the Bulwark] vondor | paths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor | ||
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| Upon selecting the Path of the Unbreakable, | Upon selecting the Path of the Unbreakable, | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
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| * **Requirements: | * **Requirements: | ||
| - | You are trained in the proper use of Light Armor. | + | You are trained in the proper use of Light Armor. |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
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| * **Requirements: | * **Requirements: | ||
| - | You are trained in the proper use of Medium Armor. | + | You are trained in the proper use of Medium Armor. |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. | + | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed. |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor. | + | You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped. |
| </ | </ | ||
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| Once per round, by spending 4TP, you may add your armor' | Once per round, by spending 4TP, you may add your armor' | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Ironclad Sacrifice | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor. | ||
| + | |||
| </ | </ | ||
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| ==== Toughness ==== | ==== Toughness ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now count as one [[game_systems: | You now count as one [[game_systems: | ||
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| * **Requirements: | * **Requirements: | ||
| - | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent. | + | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
