User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:unbreakable_path [2024/10/29 21:49] – [The Armored Trail] vondorpaths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor
Line 14: Line 14:
 Upon selecting the Path of the Unbreakable, you gain the following Key Skills: Upon selecting the Path of the Unbreakable, you gain the following Key Skills:
  
-  * [[priority:skills:athletics|]] +  * [[priority:skills:athletics|Athletics]] 
-  * [[priority:skills:intimidate|]] +  * [[priority:skills:intimidate|Intimidate]] 
-  * [[priority:skills:knowledge|]] (Nobility) +  * [[priority:skills:knowledge|Knowledge]] (Nobility) 
-  * [[priority:skills:perception|]] +  * [[priority:skills:perception|Perception]] 
-  * [[priority:skills:sense_motive|]]+  * [[priority:skills:sense_motive|Sense Motive]]
  
  
Line 30: Line 30:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 10 EXP
  
-You are trained in the proper use of Light Armor. Your movement is never impeded by wearing Light Armor, you increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0.+You are trained in the proper use of Light Armor. You increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0. Your maximum speed in any armor is increased by 10 feet.
  
 <WRAP center round info 60%> <WRAP center round info 60%>
Line 48: Line 48:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Light Armor Training, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Light Armor Training, 20 EXP
  
-You are trained in the proper use of Medium Armor. Your movement is never impeded by wearing Medium Armor, you increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. +You are trained in the proper use of Medium Armor. You increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. Your maximum speed in any armor is increased by an additional 10 feet, for a total of a 20 foot increase in your maximum movespeed.
 </WRAP> </WRAP>
  
Line 56: Line 56:
   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 15, Medium Armor Training, 30 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 15, Medium Armor Training, 30 EXP
  
-You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0.  +You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed.
 </WRAP> </WRAP>
  
Line 65: Line 65:
   * **Requirements:** Heavy Armor Training, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 40 EXP   * **Requirements:** Heavy Armor Training, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 40 EXP
  
-You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor.  +You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped
 </WRAP> </WRAP>
  
Line 94: Line 94:
 <WRAP round box> <WRAP round box>
 ==== Bulwark Stance ==== ==== Bulwark Stance ====
-  * **Requirements:** HD 3, BaB 3, Shield Proficiency, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Shield Proficiency, 10 EXP
  
 This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action. This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action.
Line 100: Line 100:
 <WRAP round box> <WRAP round box>
 ==== Mobile Fortress ==== ==== Mobile Fortress ====
-  * **Requirements:** HD 7, Mobile Bulwark, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Mobile Bulwark, 20 EXP
  
 This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space. This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.
Line 106: Line 106:
 <WRAP round box> <WRAP round box>
 ==== Mobile Stronghold ==== ==== Mobile Stronghold ====
-  * **Requirements:** HD 10, Mobile Fortress, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15, Mobile Fortress, 30 EXP
  
 This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action. This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action.
Line 119: Line 119:
  
 Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent  Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent 
 +</WRAP>
 +
 +<WRAP round box>
 +==== Ironclad Sacrifice  ====
 +
 +  * **Requirements:** Ironclad Reactions, 20 EXP
 +
 +Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor.
 +
 </WRAP> </WRAP>
  
Line 183: Line 192:
 ==== Toughness ==== ==== Toughness ====
  
-  * **Requirements:** CON 14, HD 3, 15 EXP+  * **Requirements:** CON 14, [[chargen:common_terms#core_stats|CST]] 5, 15 EXP
  
 You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]]. You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
Line 192: Line 201:
   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP
  
-By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent.+By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore your bonus from Armor. You must be wearing Medium Armor or better to gain the benefits of this Talent.
 </WRAP> </WRAP>
 <WRAP round box> <WRAP round box>