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| paths:unbreakable_path [2024/09/16 22:59] – [Trail of the Ironclad] vondor | paths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor | ||
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| Upon selecting the Path of the Unbreakable, | Upon selecting the Path of the Unbreakable, | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
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| ==== Light Armor Training ==== | ==== Light Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Light Armor. | + | You are trained in the proper use of Light Armor. |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
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| ==== Armored Defenses ==== | ==== Armored Defenses ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor. | You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor. | ||
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| ==== Medium Armor Training ==== | ==== Medium Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Medium Armor. | + | You are trained in the proper use of Medium Armor. |
| </ | </ | ||
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| ==== Heavy Armor Training ==== | ==== Heavy Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. | + | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed. |
| </ | </ | ||
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| ==== Armored Perfection ==== | ==== Armored Perfection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor. | + | You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped. |
| </ | </ | ||
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| ==== Bravery ==== | ==== Bravery ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4. | Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4. | ||
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| ==== Courage ==== | ==== Courage ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit. | This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit. | ||
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| ==== Valiance ==== | ==== Valiance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit. | This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit. | ||
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| ==== Bulwark Stance ==== | ==== Bulwark Stance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This is a Combat Stance. When using a Tower Shield, you may add the shield' | This is a Combat Stance. When using a Tower Shield, you may add the shield' | ||
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| ==== Mobile Fortress ==== | ==== Mobile Fortress ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, | This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, | ||
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| ==== Mobile Stronghold ==== | ==== Mobile Stronghold ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield' | This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield' | ||
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| Once per round, by spending 4TP, you may add your armor' | Once per round, by spending 4TP, you may add your armor' | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Ironclad Sacrifice | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor. | ||
| + | |||
| </ | </ | ||
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| ==== Toughness ==== | ==== Toughness ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You now count as one [[game_systems: | You now count as one [[game_systems: | ||
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| * **Requirements: | * **Requirements: | ||
| - | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent. | + | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
