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paths:unbreakable_path [2024/09/13 19:59] – [The Armored Trail] elfinlockspaths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor
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 Upon selecting the Path of the Unbreakable, you gain the following Key Skills: Upon selecting the Path of the Unbreakable, you gain the following Key Skills:
  
-  * [[priority:skills:athletics|]] +  * [[priority:skills:athletics|Athletics]] 
-  * [[priority:skills:intimidate|]] +  * [[priority:skills:intimidate|Intimidate]] 
-  * [[priority:skills:knowledge|]] (Nobility) +  * [[priority:skills:knowledge|Knowledge]] (Nobility) 
-  * [[priority:skills:perception|]] +  * [[priority:skills:perception|Perception]] 
-  * [[priority:skills:sense_motive|]]+  * [[priority:skills:sense_motive|Sense Motive]]
  
  
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 ==== Light Armor Training ==== ==== Light Armor Training ====
  
-  * **Requirements:** HD 1, Athletics 5, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Athletics 5, 10 EXP
  
-You are trained in the proper use of Light Armor. Your movement is never impeded by wearing Light Armor, you increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0.+You are trained in the proper use of Light Armor. You increase the maximum Dexterity bonus allowed by your Armor by 2, and you also reduce the check penalty of any armor you wear by 2, to a minimum of 0. Your maximum speed in any armor is increased by 10 feet.
  
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 ==== Armored Defenses ==== ==== Armored Defenses ====
  
-  * **Requirements:** HD 3, Athletics 5, 15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, Athletics 5, 15 EXP
  
 You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor.   You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor.  
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 ==== Medium Armor Training ==== ==== Medium Armor Training ====
  
-  * **Requirements:** HD 5, Athletics 10, Light Armor Training, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 8, Athletics 10, Light Armor Training, 20 EXP
  
-You are trained in the proper use of Medium Armor. Your movement is never impeded by wearing Medium Armor, you increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. +You are trained in the proper use of Medium Armor. You increase the maximum Dexterity bonus allowed by your Armor by 4, and you also reduce the check penalty of any armor you wear by 4, to a minimum of 0. Your maximum speed in any armor is increased by an additional 10 feet, for a total of a 20 foot increase in your maximum movespeed.
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 ==== Heavy Armor Training ==== ==== Heavy Armor Training ====
  
-  * **Requirements:** HD 7, Athletics 15, Medium Armor Training, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 15, Medium Armor Training, 30 EXP
  
-You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0.  +You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed.
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 ==== Armored Perfection ==== ==== Armored Perfection ====
  
-  * **Requirements:** Heavy Armor Training, HD 13, Athletics 15, 40 EXP+  * **Requirements:** Heavy Armor Training, [[chargen:common_terms#core_stats|CST]] 20, Athletics 15, 40 EXP
  
-You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor.  +You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped
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 ==== Bravery ==== ==== Bravery ====
  
-  * **Requirements:** HD 3, Athletics 5, Light Armor Training,  15 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, Athletics 5, Light Armor Training,  15 EXP
  
 Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4. Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4.
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 ==== Courage ==== ==== Courage ====
  
-  * **Requirements:** HD 7, Athletics 10, Medium Armor Training, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Athletics 10, Medium Armor Training, 30 EXP
  
 This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit. This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit.
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 ==== Valiance ==== ==== Valiance ====
  
-  * **Requirements:** HD 11, Athletics 15, Heavy Armor Training, 40 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 17, Athletics 15, Heavy Armor Training, 40 EXP
  
 This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit. This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit.
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 ==== Bulwark Stance ==== ==== Bulwark Stance ====
-  * **Requirements:** HD 3, BaB 3, Shield Proficiency, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 6, Shield Proficiency, 10 EXP
  
 This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action. This is a Combat Stance. When using a Tower Shield, you may add the shield's Parry Bonus to your CMD. You may spend 1 TP to gain total cover from a Tower Shield as a Move Action instead of a Standard Action.
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 ==== Mobile Fortress ==== ==== Mobile Fortress ====
-  * **Requirements:** HD 7, Mobile Bulwark, 20 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 11, Mobile Bulwark, 20 EXP
  
 This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space. This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, you may add half the shield's Parry Bonus to your Touch AC. Whenever you use a Tower Shield to gain Total Cover, you also grant any adjacent ally total cover against attacks passing through the selected edge of your space.
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 ==== Mobile Stronghold ==== ==== Mobile Stronghold ====
-  * **Requirements:** HD 10, Mobile Fortress, 30 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 15, Mobile Fortress, 30 EXP
  
 This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action. This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield's entire Parry Bonus to your Touch AC. You may spend 3 TP to gain total cover from your Tower Shield as an Immediate Action.
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 ==== Ironclad Reactions ==== ==== Ironclad Reactions ====
  
-  * **Requirements:** Medium Armor Training, 20 EXP+  * **Requirements:** Medium Armor Training, 10 EXP 
 + 
 +Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before the roll is made. Character must be wearing Medium or Heavy armor for this talent  
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 + 
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 +==== Ironclad Sacrifice  ==== 
 + 
 +  * **Requirements:** Ironclad Reactions, 20 EXP 
 + 
 +Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor.
  
-Once per round, by spending 3TP, when you are the subject of an attack of opportunity, you may take the brunt of the hit with your armor as an Immediate Action by spending 5 TP. This causes the damaging effect to hit your armor, inflicting damage to it directly instead of yourself. You must be wearing at least Medium Armor to use this ability. 
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 ==== Ironclad Fortification ==== ==== Ironclad Fortification ====
  
-  * **Requirements:** Ironclad Reactions, 25 EXP+  * **Requirements:** Ironclad Reactions, 30 EXP 
 + 
 +Whenever a character with this talent is subject to a critical hit there is a 50% chance that is is instantly resolved as a regular hit instead . Character must be wearing Medium or Heavy armor for this talent
  
-You may now use Ironclad Reactions against damage-dealing effects which allow a Reflex save for half damage. When used in this way, your armor takes full damage from the effect as if you had failed the Reflex saving throw. 
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 ==== Ironclad Fortune ==== ==== Ironclad Fortune ====
  
-  * **Requirements:** Heavy Armor Training, Ironclad Fortification, 30 EXP+  * **Requirements:**  Ironclad Fortification, 35 EXP 
 + 
 +Whenever a character with this talent is subject to a critical hit and Ironclad Fortification failed, they may spend 8 TP to change it from a Wound critical to a multiplier critical. Character must be wearing Medium or Heavy armor for this talent 
  
-You may now use Ironclad Reactions to negate a critical hit or sneak attack. When Ironclad Reactions is used in this way, your armor takes the full damage of the effect. In addition, the damaging effect ignores half your armor’s hardness when used in this way. 
 </WRAP> </WRAP>
  
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 ==== Toughness ==== ==== Toughness ====
  
-  * **Requirements:** CON 14, HD 3, 15 EXP+  * **Requirements:** CON 14, [[chargen:common_terms#core_stats|CST]] 5, 15 EXP
  
-You gain one additional HP for every point you have invested into your HD. You may buy this Talent up to five times. Each time you do, the EXP cost doubles, to a maximum of 240 EXP for the fifth purchase of this Talent.+You now count as one [[game_systems:size|Size Category]] higher for determining your total [[game_systems:health#wounds_system|Wounds]].
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   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP   * **Requirements:** Medium Armor Training, Knowledge Engineering 10, 30 EXP
  
-By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent.+By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore your bonus from Armor. You must be wearing Medium Armor or better to gain the benefits of this Talent.
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