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| paths:unbreakable_path [2024/02/10 21:05] – [The Armored Trail] reon | paths:unbreakable_path [2025/07/08 16:38] (current) – [Key Skills] vondor | ||
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| Upon selecting the Path of the Unbreakable, | Upon selecting the Path of the Unbreakable, | ||
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
| - | * [[priority: | + | * [[priority: |
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| ==== Light Armor Training ==== | ==== Light Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Light Armor. | + | You are trained in the proper use of Light Armor. |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| When you gain this Talent, or any other Armor Training Talents, you may freely refund the EXP cost of the Armor Proficiency [[chargen: | When you gain this Talent, or any other Armor Training Talents, you may freely refund the EXP cost of the Armor Proficiency [[chargen: | ||
| </ | </ | ||
| + | </ | ||
| + | <WRAP round box> | ||
| + | ==== Armored Defenses ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You are trained how to evade attack while fully armored. You may add your Secondary Attribute modifier to your Armor Class as a Dexterity bonus. (This is limited by max Dex bonus from equipment) This Talent only functions when wearing Medium or Heavy armor. | ||
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Medium Armor Training ==== | ==== Medium Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Medium Armor. | + | You are trained in the proper use of Medium Armor. |
| </ | </ | ||
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| ==== Heavy Armor Training ==== | ==== Heavy Armor Training ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, Your movement is never impeded by wearing Heavy Armor, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. | + | You are trained in the proper use of Heavy Armor. You gain proficiency in Heavy Armor if you don’t already have it, you increase the maximum Dexterity bonus allowed by your Armor by 6, and you also reduce the check penalty of any armor you wear by 6, to a minimum of 0. Your maximum movespeed in any armor is increased by an additional 10 feet, for a total of a 30 foot increase in your maximum movespeed. |
| </ | </ | ||
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| ==== Armored Perfection ==== | ==== Armored Perfection ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You are trained in the proper use of All types of Armor. Your movement is never impeded by wearing any type of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor. | + | You are trained in the proper use of All types of Armor. You ignore the maximum Dexterity bonus allowed by your armor as if you wore normal clothing. You may also ignore the armor check penalty of all types of armor, and your maximum movespeed in any type of armor is uncapped. |
| </ | </ | ||
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| ==== Bravery ==== | ==== Bravery ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4. | Your armor is your life, this is the tenant of all warriors. As long as you are wearing Light Armor or better, you gain a bonus equal to your Secondary Ability Modifier to Will and Fortitude saves, up to a maximum of +4. | ||
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| ==== Courage ==== | ==== Courage ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit. | This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves increases to +6. You must be wearing at least Medium Armor to receive this increased benefit. | ||
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| ==== Valiance ==== | ==== Valiance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit. | This ability functions as Bravery, except the maximum bonus towards your Will and Fortitude saves is uncapped. You must be wearing Heavy Armor to receive this increased benefit. | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Bulwark Stance ==== | ==== Bulwark Stance ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This is a Combat Stance. When using a Tower Shield, you may add the shield' | This is a Combat Stance. When using a Tower Shield, you may add the shield' | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Mobile Fortress ==== | ==== Mobile Fortress ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, | This Talent acts as Bulwark Stance. Whilst using a Tower Shield, you no longer suffer the penalty to attack rolls. Additionally, | ||
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| <WRAP round box> | <WRAP round box> | ||
| ==== Mobile Stronghold ==== | ==== Mobile Stronghold ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield' | This Talent acts as the Mobile Fortress Talent. Whilst using a Tower Shield, you may now add the shield' | ||
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| ==== Ironclad Reactions ==== | ==== Ironclad Reactions ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | Once per round when you are the subject of an attack of opportunity, you may take the brunt of the hit with your armor as an Immediate Action by spending 5 TP. This causes | + | Once per round, by spending 4TP, you may add your armor's AC bonus to a single Reflex save. This must be added before |
| </ | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Ironclad Sacrifice | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | Whenever you would take wounds damage to your head or Body, you may instead spend 6 TP and choose for one of your Legs or arms to be hit instead. You reduce the damage taken by the AC bonus of your armor. | ||
| + | |||
| + | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Ironclad Fortification ==== | ==== Ironclad Fortification ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | Whenever a character with this talent is subject to a critical hit there is a 50% chance that is is instantly resolved as a regular hit instead . Character must be wearing Medium or Heavy armor for this talent | ||
| - | You may now use Ironclad Reactions against damage-dealing effects which allow a Reflex save for half damage. When used in this way, your armor takes full damage from the effect as if you had failed the Reflex saving throw. | ||
| </ | </ | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ==== Ironclad Fortune ==== | ==== Ironclad Fortune ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| + | |||
| + | Whenever a character with this talent is subject to a critical hit and Ironclad Fortification failed, they may spend 8 TP to change it from a Wound critical to a multiplier critical. Character must be wearing Medium or Heavy armor for this talent | ||
| - | You may now use Ironclad Reactions to negate a critical hit or sneak attack. When Ironclad Reactions is used in this way, your armor takes the full damage of the effect. In addition, the damaging effect ignores your armor’s hardness when used in this way. | ||
| </ | </ | ||
| + | <WRAP round box> | ||
| + | ==== Bronze Vitality ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain a barrier equal to your Secondary Ability Modifier (up to 3) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Iron Vitality ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain a barrier equal to your Secondary Ability Modifier (up to 5) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Steel Vitality ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | You gain a barrier equal to your Secondary Ability Modifier (up to 7) per HD you have while wearing Medium or Heavy Armor. This Barrier fully recovers every hour | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Mithril Recovery ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | The Barrier gained from Bronze, Iron, or Steel Vitality now recovers in 30 minutes. In addition you may spend 7TP to regenerate half the maximum Barrier as a full round Action. | ||
| + | </ | ||
| + | |||
| + | <WRAP round box> | ||
| + | ==== Adamant Resolve ==== | ||
| + | |||
| + | * **Requirements: | ||
| + | |||
| + | As an immediate action you may spend 3TP to gain a barrier equal to 5 per HD that lasts for a signle in coming damage roll. | ||
| + | </ | ||
| ===== Additional Talents ===== | ===== Additional Talents ===== | ||
| <WRAP round box> | <WRAP round box> | ||
| ==== Toughness ==== | ==== Toughness ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain one additional HP for every point you have invested into your HD. You may buy this Talent up to five times. Each time you do, the EXP cost doubles, to a maximum of 240 EXP for the fifth purchase of this Talent. | + | You now count as one [[game_systems: |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
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| * **Requirements: | * **Requirements: | ||
| - | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, you may add your armor’s AC bonus to your Touch AC against firearms. For each day which you fail to maintain your armor, this bonus decreases by one. You must be wearing Medium Armor or better to gain the benefits of this Talent. | + | By spending 1 hour per day fortifying and maintaining your armor, you increase its effectiveness against firearms. As long as you maintain your armor in this way, weapons with Penetration do not ignore |
| </ | </ | ||
| <WRAP round box> | <WRAP round box> | ||
