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paths:spellblade_path [2026/03/09 04:43] – Replacing BaB abbreviation with Prowess elfinlockspaths:spellblade_path [2026/05/04 21:59] (current) – [The Spellblade’s Path] elfinlocks
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:research|Research]] 5, 10 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:research|Research]] 5, 10 EXP
  
-With this talent, whenever a character casts a spell, they may deliver the spell through any weapon they are wielding as part of a melee attack. Instead of casting the spell normally, the character can make one free melee attack with their weapon (at their highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage in addition spell damage as well as the effects of the spell. (non-damaging effects of spells still require a saving throw vs the spells effect) This attack uses the weapon’s critical threat increment, but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier (the damage multiplier +With this talent, whenever a character casts a spell, they may deliver the spell through any weapon they are wielding as part of a melee attack. Instead of casting the spell normally, the character can make one free melee attack with their weapon (at their highest [[priority:prowess|Prowess]]) as part of casting this spell. If successful, this melee attack deals its normal damage in addition spell damage as well as the effects of the spell. (non-damaging effects of spells still require a saving throw vs the spells effect) This attack uses the weapon’s critical threat increment, but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier (the damage multiplier 
 only applies to melee or ranged touch attack based spells, or another spell that can critically hit). only applies to melee or ranged touch attack based spells, or another spell that can critically hit).
  
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   * **Requirements:** Spell Recall, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:research|Research]] 12, 20 EXP   * **Requirements:** Spell Recall, [[chargen:common_terms#core_stats|CST]] 16, [[priority:skills:research|Research]] 12, 20 EXP
  
-Whenever you cast a spell of the same school, element, or Tier within a 1 minute increment, the Mana cost is reduced by 1. Additionally, once per day you may refund half of the MP spent on casting a spell. Apply this reduction **before** the reduction granted by Spell Recall, do not include the cost of Metamagic, and round down.+Whenever you cast a spell of the same school, element, or Tier within a 1 minute increment, the [[priority:magic#mana|Mana]] cost is reduced by 1. Additionally, once per day you may refund half of the MP spent on casting a spell. Apply this reduction **before** the reduction granted by Spell Recall, do not include the cost of Metamagic, and round down.
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   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 14, 20 EXP   * **Requirements:** [[chargen:common_terms#core_stats|CST]] 14, 20 EXP
  
-You may expend 3 MP as a Swift Action to resolve all of your melee weapon attack rolls against your target'Touch AC until the end of your turn.+You may expend 3 MP as a Swift Action to resolve all of your melee weapon attack rolls against your target'[[priority:magic#spells|Magic Defense]] until the end of your turn.
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 ==== Arcane Scent ==== ==== Arcane Scent ====
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge Arcana]] 7, [[priority:skills:spellcraft|Spellcraft]] 7, 10 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge Arcana]] 7, [[priority:skills:research|Research]] 7, 10 EXP
  
-You gain Scent, as the monster ability, within a range of 30 ft. However, your Scent only works against creatures or other suitable entities that are capable of casting magic. Additionally, as long as your Scent is unihibited, you may attempt a Spellcraft check as a Move Action to determine the highest level spell that a detected creature is capable of casting (DC 10 + the creature's Caster Level). You may only make one check against any specific creature once every 24 hours.+You gain Scent, as the monster ability, within a range of 30 ft. However, your Scent only works against creatures or other suitable entities that are capable of casting magic. Additionally, as long as your Scent is unihibited, you may attempt a [[priority:skills:knowledge|Knowledge (Arcana)]] check as a [[chargen:common_terms#action_types|Half Action]] to determine the highest level spell that a detected creature is capable of casting (DC 10 + the creature's Caster Level). You may only make one check against any specific creature once every 24 hours.
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 ==== Ranged Spellstrike ==== ==== Ranged Spellstrike ====
-  * **Requirements:** Spellstrike, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:spellcraft|Spellcraft]] 6, 15 EXP+  * **Requirements:** Spellstrike, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:research|Research]] 6, 15 EXP
  
 You may use Spellstrike with a ranged weapon. You may not combine ranged and melee attacks as a part of the same full round action. All attacks using Ranged Spellstrike must be resolved as ranged attacks. You cannot apply a melee touch attack to ranged Spellstrike without using Metamagic or similar effects. Use the range increment of the ranged weapon or the spell to determine your range increment for Ranged Spellstrike, whichever is lower. You may use Spellstrike with a ranged weapon. You may not combine ranged and melee attacks as a part of the same full round action. All attacks using Ranged Spellstrike must be resolved as ranged attacks. You cannot apply a melee touch attack to ranged Spellstrike without using Metamagic or similar effects. Use the range increment of the ranged weapon or the spell to determine your range increment for Ranged Spellstrike, whichever is lower.
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 ==== Natural Spellstrike ==== ==== Natural Spellstrike ====
-  * **Requirements:** Spellstrike, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:spellcraft|Spellcraft]] 6, 15 EXP+  * **Requirements:** Spellstrike, [[chargen:common_terms#core_stats|CST]] 8, [[priority:skills:research|Research]] 6, 15 EXP
  
 You may use Spellstrike with a natural weapon. You may not combine natural and melee attacks as a part of the same full round action. All attacks using Natural Spellstrike must be resolved as natural attacks. You must select which natural weapon is infused with Spellstrike before the attack roll is made. You may use Spellstrike with a natural weapon. You may not combine natural and melee attacks as a part of the same full round action. All attacks using Natural Spellstrike must be resolved as natural attacks. You must select which natural weapon is infused with Spellstrike before the attack roll is made.
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 ==== Black Blade ==== ==== Black Blade ====
-  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:spellcraft|Spellcraft]] 8, 25 EXP+  * **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:research|Research]] 8, 25 EXP
  
 When this talent is unlocked the Player selects a single weapon or non-magical piece of equipment. They will either stumble upon it, or if they already have the item, it will awaken. The selected item becomes an intelligent magic item that has an alignment within one step of the character (Players choice) and will treat the character as an ally, willingly risking safety or sacrificing itself to aid the character's goals as long as the character is within one alignment step of the Black Blade. If the character changes alignment the Black Blade will still assist in most situations unless it is directly against the Black Blades alignment, but will often attempt to negotiate to bring the character back to its side. After 28 days the Black Blades alignment will change to match, or within 1 step, to the character's new alignment as it comes to see the world in the same way.  When this talent is unlocked the Player selects a single weapon or non-magical piece of equipment. They will either stumble upon it, or if they already have the item, it will awaken. The selected item becomes an intelligent magic item that has an alignment within one step of the character (Players choice) and will treat the character as an ally, willingly risking safety or sacrificing itself to aid the character's goals as long as the character is within one alignment step of the Black Blade. If the character changes alignment the Black Blade will still assist in most situations unless it is directly against the Black Blades alignment, but will often attempt to negotiate to bring the character back to its side. After 28 days the Black Blades alignment will change to match, or within 1 step, to the character's new alignment as it comes to see the world in the same way. 
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 === Black Blade Traits: === === Black Blade Traits: ===
  
-== [[chargen:common_terms#core_stats|CST]] 2: Masterwork ==+== CST 2: Masterwork ==
  
  
-  * **Unbreakable (Ex):** As long as the Black Blade has at least 1 point in its Mana pool, it is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged as a 24 hour ritual.+  * **Unbreakable (Ex):** As long as the Black Blade has at least 1 point in its[[priority:magic#mana|Mana]]pool, it is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged as a 24 hour ritual.
  
-== [[chargen:common_terms#core_stats|CST]] 5: +1 Enchantment ==+== CST 5: +1 Enchantment ==
  
   * **Attunement (Su):** By spending 2 MP and using a free action, the Black Blade may change the type of elemental damage it is treated as. This effect lasts for rounds equal to Caster Level.   * **Attunement (Su):** By spending 2 MP and using a free action, the Black Blade may change the type of elemental damage it is treated as. This effect lasts for rounds equal to Caster Level.
  
-== [[chargen:common_terms#core_stats|CST]] 8: +2 Enchantment ==+== CST 8: +2 Enchantment ==
  
   * **Teleport Blade (Su):** The character can teleport the Black Blade to an open hand as a Full Round action. This can function up to a distance of 1 mile. By spending 10 minutes the character can teleport the blade from any location unless some force would prevent teleportation on either end.   * **Teleport Blade (Su):** The character can teleport the Black Blade to an open hand as a Full Round action. This can function up to a distance of 1 mile. By spending 10 minutes the character can teleport the blade from any location unless some force would prevent teleportation on either end.
  
-== [[chargen:common_terms#core_stats|CST]] 11: +3 Enchantment ==+== CST 11: +3 Enchantment ==
  
-  * **Mana Transfer (Su):** The Black Blade can transfer MP to the wielder and vice versa. Doing so inflicts 1 damage (cannot be resisted in any way) to the donor per MP transferred. If the Black Blades attempts to transfer mana to a creature that does not have this talent unlocked both creatures take 10 unresistable damage per MP transferred as their bodies are overwhelmed by the energy. (this ability ignore Unbreakable if used by a creature lacking this talent)+  * **Mana Transfer (Su):** The Black Blade can transfer MP to the wielder and vice versa. Doing so inflicts 1 damage (cannot be resisted in any way) to the donor per MP transferred. If the Black Blades attempts to transfer[[priority:magic#mana|Mana]]to a creature that does not have this talent unlocked both creatures take 10 unresistable damage per MP transferred as their bodies are overwhelmed by the energy. (this ability ignore Unbreakable if used by a creature lacking this talent)
  
-== [[chargen:common_terms#core_stats|CST]] 14: +4 Enchantment ==+== CST 14: +4 Enchantment ==
  
   * **Split Soul (Ex):** The Black Blade can split itself into separate items dividing MP between each selected item according to the Character’s choice. The enchantment bonuses can be split up however desired as long as the items combined total does not exceed the maximum allowed bonuses This process takes 8 hours to complete. The soul can be returned to the primary host as an immediate action, spending all MP stored in the split items. The primary item can be changed by performing a ritual that takes 24 hours.   * **Split Soul (Ex):** The Black Blade can split itself into separate items dividing MP between each selected item according to the Character’s choice. The enchantment bonuses can be split up however desired as long as the items combined total does not exceed the maximum allowed bonuses This process takes 8 hours to complete. The soul can be returned to the primary host as an immediate action, spending all MP stored in the split items. The primary item can be changed by performing a ritual that takes 24 hours.
  
-== [[chargen:common_terms#core_stats|CST]] 17: +5 Enchantment ==+== CST 17: +5 Enchantment ==
  
   * **Possession (Su):** The Black Blade can attempt to merge with another item (magical or not) and exert control over it or the wielder, manifesting in a variety of effects. On a mundane object, it would most often have little to no effect, aside from granting it the traits of the black blade. A black blade can generally possess objects not much larger than a normal door, but it is left to a GM’s discretion on size limitations.   * **Possession (Su):** The Black Blade can attempt to merge with another item (magical or not) and exert control over it or the wielder, manifesting in a variety of effects. On a mundane object, it would most often have little to no effect, aside from granting it the traits of the black blade. A black blade can generally possess objects not much larger than a normal door, but it is left to a GM’s discretion on size limitations.