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| paths:spellblade_path [2025/07/08 16:42] – [Key Skills] vondor | paths:spellblade_path [2026/05/04 21:59] (current) – [The Spellblade’s Path] elfinlocks | ||
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| * **Requirements: | * **Requirements: | ||
| - | With this talent, whenever a character casts a spell, they may deliver the spell through any weapon they are wielding as part of a melee attack. Instead of casting the spell normally, the character can make one free melee attack with their weapon (at their highest | + | With this talent, whenever a character casts a spell, they may deliver the spell through any weapon they are wielding as part of a melee attack. Instead of casting the spell normally, the character can make one free melee attack with their weapon (at their highest |
| only applies to melee or ranged touch attack based spells, or another spell that can critically hit). | only applies to melee or ranged touch attack based spells, or another spell that can critically hit). | ||
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| * **Requirements: | * **Requirements: | ||
| - | When using Spellstrike you may use BaB in place on of CL. (You may select the same Casting Tradition as an existing CL, however is some cases a more appropriate tradition may be applicable. Communicate with your GM on this to determine what would work best.) | + | When using Spellstrike you may use [[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | Whenever you cast a spell of the same school, element, or Tier within a 1 minute increment, the Mana cost is reduced by 1. Additionally, | + | Whenever you cast a spell of the same school, element, or Tier within a 1 minute increment, the [[priority: |
| </ | </ | ||
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| * **Requirements: | * **Requirements: | ||
| - | You may expend 3 MP as a Swift Action to resolve all of your melee weapon attack rolls against your target' | + | You may expend 3 MP as a Swift Action to resolve all of your melee weapon attack rolls against your target' |
| </ | </ | ||
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| ==== Arcane Scent ==== | ==== Arcane Scent ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| - | You gain Scent, as the monster ability, within a range of 30 ft. However, your Scent only works against creatures or other suitable entities that are capable of casting magic. Additionally, | + | You gain Scent, as the monster ability, within a range of 30 ft. However, your Scent only works against creatures or other suitable entities that are capable of casting magic. Additionally, |
| </ | </ | ||
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| ==== Ranged Spellstrike ==== | ==== Ranged Spellstrike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may use Spellstrike with a ranged weapon. You may not combine ranged and melee attacks as a part of the same full round action. All attacks using Ranged Spellstrike must be resolved as ranged attacks. You cannot apply a melee touch attack to ranged Spellstrike without using Metamagic or similar effects. Use the range increment of the ranged weapon or the spell to determine your range increment for Ranged Spellstrike, | You may use Spellstrike with a ranged weapon. You may not combine ranged and melee attacks as a part of the same full round action. All attacks using Ranged Spellstrike must be resolved as ranged attacks. You cannot apply a melee touch attack to ranged Spellstrike without using Metamagic or similar effects. Use the range increment of the ranged weapon or the spell to determine your range increment for Ranged Spellstrike, | ||
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| ==== Natural Spellstrike ==== | ==== Natural Spellstrike ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| You may use Spellstrike with a natural weapon. You may not combine natural and melee attacks as a part of the same full round action. All attacks using Natural Spellstrike must be resolved as natural attacks. You must select which natural weapon is infused with Spellstrike before the attack roll is made. | You may use Spellstrike with a natural weapon. You may not combine natural and melee attacks as a part of the same full round action. All attacks using Natural Spellstrike must be resolved as natural attacks. You must select which natural weapon is infused with Spellstrike before the attack roll is made. | ||
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| ==== Black Blade ==== | ==== Black Blade ==== | ||
| - | * **Requirements: | + | * **Requirements: |
| When this talent is unlocked the Player selects a single weapon or non-magical piece of equipment. They will either stumble upon it, or if they already have the item, it will awaken. The selected item becomes an intelligent magic item that has an alignment within one step of the character (Players choice) and will treat the character as an ally, willingly risking safety or sacrificing itself to aid the character' | When this talent is unlocked the Player selects a single weapon or non-magical piece of equipment. They will either stumble upon it, or if they already have the item, it will awaken. The selected item becomes an intelligent magic item that has an alignment within one step of the character (Players choice) and will treat the character as an ally, willingly risking safety or sacrificing itself to aid the character' | ||
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| === Black Blade Traits: === | === Black Blade Traits: === | ||
| - | == [[chargen: | + | == CST 2: Masterwork == |
| - | * **Unbreakable (Ex):** As long as the Black Blade has at least 1 point in its Mana pool, it is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged as a 24 hour ritual. | + | * **Unbreakable (Ex):** As long as the Black Blade has at least 1 point in its[[priority: |
| - | == [[chargen: | + | == CST 5: +1 Enchantment == |
| * **Attunement (Su):** By spending 2 MP and using a free action, the Black Blade may change the type of elemental damage it is treated as. This effect lasts for rounds equal to Caster Level. | * **Attunement (Su):** By spending 2 MP and using a free action, the Black Blade may change the type of elemental damage it is treated as. This effect lasts for rounds equal to Caster Level. | ||
| - | == [[chargen: | + | == CST 8: +2 Enchantment == |
| * **Teleport Blade (Su):** The character can teleport the Black Blade to an open hand as a Full Round action. This can function up to a distance of 1 mile. By spending 10 minutes the character can teleport the blade from any location unless some force would prevent teleportation on either end. | * **Teleport Blade (Su):** The character can teleport the Black Blade to an open hand as a Full Round action. This can function up to a distance of 1 mile. By spending 10 minutes the character can teleport the blade from any location unless some force would prevent teleportation on either end. | ||
| - | == [[chargen: | + | == CST 11: +3 Enchantment == |
| - | * **Mana Transfer (Su):** The Black Blade can transfer MP to the wielder and vice versa. Doing so inflicts 1 damage (cannot be resisted in any way) to the donor per MP transferred. If the Black Blades attempts to transfer mana to a creature that does not have this talent unlocked both creatures take 10 unresistable damage per MP transferred as their bodies are overwhelmed by the energy. (this ability ignore Unbreakable if used by a creature lacking this talent) | + | * **Mana Transfer (Su):** The Black Blade can transfer MP to the wielder and vice versa. Doing so inflicts 1 damage (cannot be resisted in any way) to the donor per MP transferred. If the Black Blades attempts to transfer[[priority: |
| - | == [[chargen: | + | == CST 14: +4 Enchantment == |
| * **Split Soul (Ex):** The Black Blade can split itself into separate items dividing MP between each selected item according to the Character’s choice. The enchantment bonuses can be split up however desired as long as the items combined total does not exceed the maximum allowed bonuses This process takes 8 hours to complete. The soul can be returned to the primary host as an immediate action, spending all MP stored in the split items. The primary item can be changed by performing a ritual that takes 24 hours. | * **Split Soul (Ex):** The Black Blade can split itself into separate items dividing MP between each selected item according to the Character’s choice. The enchantment bonuses can be split up however desired as long as the items combined total does not exceed the maximum allowed bonuses This process takes 8 hours to complete. The soul can be returned to the primary host as an immediate action, spending all MP stored in the split items. The primary item can be changed by performing a ritual that takes 24 hours. | ||
| - | == [[chargen: | + | == CST 17: +5 Enchantment == |
| * **Possession (Su):** The Black Blade can attempt to merge with another item (magical or not) and exert control over it or the wielder, manifesting in a variety of effects. On a mundane object, it would most often have little to no effect, aside from granting it the traits of the black blade. A black blade can generally possess objects not much larger than a normal door, but it is left to a GM’s discretion on size limitations. | * **Possession (Su):** The Black Blade can attempt to merge with another item (magical or not) and exert control over it or the wielder, manifesting in a variety of effects. On a mundane object, it would most often have little to no effect, aside from granting it the traits of the black blade. A black blade can generally possess objects not much larger than a normal door, but it is left to a GM’s discretion on size limitations. | ||
