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| paths:specialist_path [2023/06/30 23:15] – [Key Skills] elfinlocks | paths:specialist_path [2024/08/29 00:59] (current) – [Miscellaneous Talents] elfinlocks | ||
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| - | ====== Path of the Specialist ====== | + | ====== Path of the Specialist ====== |
| - | Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, | + | <WRAP center 50%> |
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| + | //Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, | ||
| ===== Key Skills ===== | ===== Key Skills ===== | ||
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| * [[priority: | * [[priority: | ||
| * [[priority: | * [[priority: | ||
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| - | In addition, you gain proficiency with a single weapon group of your choice. | ||
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| * **Requirements: | * **Requirements: | ||
| - | You become increasingly adept at using your chosen weapon group to make openings in an opponent’s defense. When you buy this Talent, you may choose a specific weapon group (light martial, simple one-handed, exotic two-handed, etc). By spending 1 TP as a Free Action, you gain a +1 bonus to attack and weapon damage rolls with weapons of your chosen group for a number of rounds equal to your Secondary Attribute modifier. | + | You become increasingly adept at using your chosen weapon group to make openings in an opponent’s defense. When you buy this Talent, you may choose a specific weapon group (light martial, simple one-handed, exotic two-handed, natural, etc). By spending 1 TP as a Free Action, you gain a +1 bonus to attack and weapon damage rolls with weapons of your chosen group for a number of rounds equal to your Secondary Attribute modifier. |
| For every additional 4 points of BaB you possess, this bonus increases by 1, to a maximum of +5 to attack and weapon damage rolls at BaB 20. You may purchase this ability multiple times - each time you do, select a new weapon group. The EXP cost of this Talent doubles every time you select it (for example, your second weapon group costs 20 EXP, your third costs 40 EXP, your fifth costs 80 EXP, etc). | For every additional 4 points of BaB you possess, this bonus increases by 1, to a maximum of +5 to attack and weapon damage rolls at BaB 20. You may purchase this ability multiple times - each time you do, select a new weapon group. The EXP cost of this Talent doubles every time you select it (for example, your second weapon group costs 20 EXP, your third costs 40 EXP, your fifth costs 80 EXP, etc). | ||
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| * **Adamantium** - Your critical hits ignore the target’s DR, regardless of type. | * **Adamantium** - Your critical hits ignore the target’s DR, regardless of type. | ||
| * **Mithral** - Double your Weapon Training bonuses against any creature affected adversely by silver. This includes creatures with DR/silver or vulnerability to silver, or similar abilities. | * **Mithral** - Double your Weapon Training bonuses against any creature affected adversely by silver. This includes creatures with DR/silver or vulnerability to silver, or similar abilities. | ||
| - | * **Cold Iron** - When you successfully hit a creature which is benefitting from magic of any kind (such as enhancement or transmutation effects) with your weapon, roll a d20 and add your BaB. If the results of this roll meet or exceed the creature’s caster level, all magical effects on the creature are suppressed for a duration | + | * **Cold Iron** - When you successfully hit a creature which is benefitting from magic of any kind (such as enhancement or transmutation effects) with your weapon, roll a d20 and add your BaB. If the results of this roll meet or exceed the creature’s caster level, all magical effects on the creature are suppressed for a number of minutes |
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