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| paths:sorcerer_path:verdant_bloodline [2026/05/01 20:17] – elfinlocks | paths:sorcerer_path:verdant_bloodline [2026/05/01 20:17] (current) – elfinlocks |
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| ===== Verdant Stroll ===== | ===== Verdant Stroll ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Nature) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Nature) 4, 10 EXP |
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| You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride. | You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. You may even move through undergrowth which is magical in origin, by spending 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] per 30 feet of movement. This does not allow the wearer to move through solid objects or creatures. This Talent counts as [[paths:nature_path#woodland_stride|Woodland Stride]] for any Talents or other abilities which require Woodland Stride, or for effects which interact with Woodland Stride. |
| ===== Tanglevines (Sp) ===== | ===== Tanglevines (Sp) ===== |
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| **Requirements:** Verdant Stroll, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Nature) 7, 15 EXP | **Requirements:** Verdant Stroll, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Nature) 8, 15 EXP |
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| As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon a tangle of vines in a 20 ft. radius at a location which you can see. This tangle of vines causes several effects to creatures caught within - first, creatures within the Tanglevines must make a Fortitude save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) each round, or become staggered for one round. Secondly, they must make a Reflex save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) each round, or become entangled for one round. Creatures must continue to save against these effects for every round they remain in the area of effect. | As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon a tangle of vines in a 20 ft. radius at a location which you can see. This tangle of vines causes several effects to creatures caught within - first, creatures within the Tanglevines must make a Fortitude save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) each round, or become staggered for one round. Secondly, they must make a Reflex save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier) each round, or become entangled for one round. Creatures must continue to save against these effects for every round they remain in the area of effect. |
| <WRAP round box> | <WRAP round box> |
| ===== Speak For Trees (Sp) ===== | ===== Speak For Trees (Sp) ===== |
| **Requirements:** Summon Beanstalk, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Nature) 15, 25 EXP | **Requirements:** Summon Beanstalk, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Nature) 16, 25 EXP |
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| Once per day, you can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the [[priority:magic:spells:tier5:stone_tell|]] spell, except with wood instead of stones. You can speak with natural or worked wood. | Once per day, you can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the [[priority:magic:spells:tier5:stone_tell|]] spell, except with wood instead of stones. You can speak with natural or worked wood. |