| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| paths:sorcerer_path:verdant_bloodline [2024/11/26 00:12] – elfinlocks | paths:sorcerer_path:verdant_bloodline [2025/12/26 21:39] (current) – elfinlocks |
|---|
| ===== Tanglevines (Sp) ===== | ===== Tanglevines (Sp) ===== |
| |
| **Requirements:** Verdant Stroll, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 5, 15 EXP | **Requirements:** Verdant Stroll, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 7, 15 EXP |
| |
| As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon a tangle of vines in a 20 ft. radius at a location which you can see. This tangle of vines causes several effects to creatures caught within - first, creatures within the Tanglevines must make a Fortitude save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) each round, or become staggered for one round. Secondly, they must make a Reflex save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) each round, or become entangled for one round. Creatures must continue to save against these effects for every round they remain in the area of effect. | As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to summon a tangle of vines in a 20 ft. radius at a location which you can see. This tangle of vines causes several effects to creatures caught within - first, creatures within the Tanglevines must make a Fortitude save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) each round, or become staggered for one round. Secondly, they must make a Reflex save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) each round, or become entangled for one round. Creatures must continue to save against these effects for every round they remain in the area of effect. |
| <WRAP round box> | <WRAP round box> |
| ===== Summon Beanstalk (Su) ===== | ===== Summon Beanstalk (Su) ===== |
| **Requirements:** Tanglevines, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 7, 20 EXP | **Requirements:** Tanglevines, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 12, 20 EXP |
| |
| You may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 [[priority:magic|CL]]/[[priority:prowess|BaB]]. The growing stalk anchors itself to sturdy objects such as walls or ceilings, and grows around objects that do not fully obstruct its square (such as tree branches), but is stopped by solid obstacles. The beanstalk provides numerous hand- and footholds; the [[priority:skills:athletics|Athletics]] DC to climb it is 5. The beanstalk can support up to 200 pounds, plus 50 pounds per [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, or double that amount if anchored on its upper end. If it anchors itself to a sturdy mobile object (such as a ship or a siege engine), breaking the object free requires a DC (20 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]]) Strength check, or cutting through the beanstalk (hardness 2, 10 HP per [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess). | You may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 [[priority:magic|CL]]/[[priority:prowess|BaB]]. The growing stalk anchors itself to sturdy objects such as walls or ceilings, and grows around objects that do not fully obstruct its square (such as tree branches), but is stopped by solid obstacles. The beanstalk provides numerous hand- and footholds; the [[priority:skills:athletics|Athletics]] DC to climb it is 5. The beanstalk can support up to 200 pounds, plus 50 pounds per [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, or double that amount if anchored on its upper end. If it anchors itself to a sturdy mobile object (such as a ship or a siege engine), breaking the object free requires a DC (20 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]]) Strength check, or cutting through the beanstalk (hardness 2, 10 HP per [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess). |
| <WRAP round box> | <WRAP round box> |
| ===== Speak For Trees (Sp) ===== | ===== Speak For Trees (Sp) ===== |
| **Requirements:** Summon Beanstalk, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 10, 25 EXP | **Requirements:** Summon Beanstalk, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 15, 25 EXP |
| |
| Once per day, you can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the [[priority:magic:spells:tier5:stone_tell|]] spell, except with wood instead of stones. You can speak with natural or worked wood. | Once per day, you can talk to wood and learn what it knows. You must spend 1 minute meditating on and communing with the wood. At the end of this time, you can speak with the wood. This functions as the [[priority:magic:spells:tier5:stone_tell|]] spell, except with wood instead of stones. You can speak with natural or worked wood. |
| |
| Additionally, at will you may assume the form of a single specific tree as a Swift Action (chosen when gaining this Talent for the first time), as if using [[priority:magic:spells:tier2:tree_shape|]], though the duration is as long as you wish. | Additionally, at will you may assume the form of a single specific tree (unique to you, chosen when you first gain this Talent) as a Swift Action, as if using [[priority:magic:spells:tier2:tree_shape|]], though the duration is as long as you wish. Whilst in tree form, you may subsist indefinitely off of water and sunlight, provided that other tree life can do so in your location. However, you still age whilst in this form. |
| </WRAP> | </WRAP> |
| |
| <WRAP round box> | <WRAP round box> |
| ===== Livewood (Sp) ===== | ===== Livewood (Sp) ===== |
| **Requirements:** Speak For Trees, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 15, 35 EXP | **Requirements:** Speak For Trees, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 20, 35 EXP |
| |
| You may spend 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to bring a tree to life. This ability functions as [[priority:magic:spells:tier6:liveoak|]], except it does not count against any existing casting of Liveoak you may have active at the time, meaning you may have two between this ability and the spell. Secondly, this ability may be cast on any living adult tree that you wish. Lastly, the powerful nature magic in this ability causes the Treant to be one [[game_systems:size|size category]] larger (going from Huge to Gargantuan [Tall]). | You may spend 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to bring a tree to life. This ability functions as [[priority:magic:spells:tier6:liveoak|]], except it does not count against any existing casting of Liveoak you may have active at the time, meaning you may have two between this ability and the spell. Secondly, this ability may be cast on any living adult tree that you wish. Lastly, the powerful nature magic in this ability causes the Treant to be one [[game_systems:size|size category]] larger (going from Huge to Gargantuan [Tall]). |
| |
| ---- | ---- |
| |
| <WRAP round box> | |
| ===== Shepherd of the Trees (Su) ===== | |
| **Requirements:** Livewood, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Nature) 20, 50 EXP | |
| |
| Your verdant heritage fully manifests. You gain immunity to paralysis, poison, polymorph, sleep, and stunning, and you gain tremorsense 60 feet, and may freely speak with any plant. You can freely see through any natural foliage, and you may use [[priority:magic:spells:tier5:tree_stride|]] at will. | |
| </WRAP> | |
| |
| ---- | |
| |