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| paths:sorcerer_path:undead_bloodline [2026/05/01 20:10] – elfinlocks | paths:sorcerer_path:undead_bloodline [2026/05/01 20:17] (current) – elfinlocks |
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| ===== One Foot In The Grave ===== | ===== One Foot In The Grave ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Religion) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Religion) 4, 10 EXP |
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| You may affect undead creatures with mind affecting spells and even attempt [[priority:skills:diplomacy|Diplomacy]], as if they were living humanoids or monsters, respectively. | You may affect undead creatures with mind affecting spells and even attempt [[priority:skills:diplomacy|Diplomacy]], as if they were living humanoids or monsters, respectively. |
| ===== Canopic Jar (Su) ===== | ===== Canopic Jar (Su) ===== |
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| **Requirements:** One Foot In The Grave, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Religion) 7, 15 EXP | **Requirements:** One Foot In The Grave, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Religion) 8, 15 EXP |
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| By spending 48 hours uninterrupted, you may prepare a special jar which contains your own life essence. As long as this jar exists on the same plane as you, you may grow back out of it upon death over the course of 24 hours (this expends the jar, meaning you must make another if you wish to have one). You are considered alive, but helpless, whilst growing out of the jar. | By spending 48 hours uninterrupted, you may prepare a special jar which contains your own life essence. As long as this jar exists on the same plane as you, you may grow back out of it upon death over the course of 24 hours (this expends the jar, meaning you must make another if you wish to have one). You are considered alive, but helpless, whilst growing out of the jar. |
| <WRAP round box> | <WRAP round box> |
| ===== Deathfire Grasp (Sp) ===== | ===== Deathfire Grasp (Sp) ===== |
| **Requirements:** Cold Flesh, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 15, 25 EXP | **Requirements:** Cold Flesh, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Religion) 16, 25 EXP |
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| You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] | You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] |