User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
paths:sorcerer_path:undead_bloodline [2024/09/26 17:17] elfinlockspaths:sorcerer_path:undead_bloodline [2024/11/26 00:11] (current) elfinlocks
Line 8: Line 8:
 ===== One Foot In The Grave ===== ===== One Foot In The Grave =====
  
-**Requirements:** BaB or CL 1, Knowledge (Religion) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Religion) 3, 10 EXP
  
 You may affect undead creatures with mind affecting spells and even attempt [[priority:skills:diplomacy|Diplomacy]], as if they were living humanoids or monsters, respectively. You may affect undead creatures with mind affecting spells and even attempt [[priority:skills:diplomacy|Diplomacy]], as if they were living humanoids or monsters, respectively.
Line 18: Line 18:
 ===== Canopic Jar (Su) ===== ===== Canopic Jar (Su) =====
  
-**Requirements:** One Foot In The Grave, BaB or CL 3, Knowledge (Religion) 5, 15 EXP+**Requirements:** One Foot In The Grave, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Religion) 5, 15 EXP
  
 By spending 48 hours uninterrupted, you may prepare a special jar which contains your own life essence. As long as this jar exists on the same plane as you, you may grow back out of it upon death over the course of 24 hours (this expends the jar, meaning you must make another if you wish to have one). You are considered alive, but helpless, whilst growing out of the jar.  By spending 48 hours uninterrupted, you may prepare a special jar which contains your own life essence. As long as this jar exists on the same plane as you, you may grow back out of it upon death over the course of 24 hours (this expends the jar, meaning you must make another if you wish to have one). You are considered alive, but helpless, whilst growing out of the jar. 
Line 29: Line 29:
 <WRAP round box> <WRAP round box>
 ===== Cold Flesh (Su) ===== ===== Cold Flesh (Su) =====
-**Requirements:** Canopic Jar, BaB or CL 5, Knowledge (Religion) 7, 20 EXP+**Requirements:** Canopic Jar, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Religion) 7, 20 EXP
  
 You gain resist cold 5 and DR 1/— against for every 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of resist cold 20 and DR 4/- at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20. You gain resist cold 5 and DR 1/— against for every 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of resist cold 20 and DR 4/- at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20.
Line 38: Line 38:
 <WRAP round box> <WRAP round box>
 ===== Deathfire Grasp (Sp) ===== ===== Deathfire Grasp (Sp) =====
-**Requirements:** Cold Flesh, BaB or CL 9, Knowledge (Religion) 10, 25 EXP+**Requirements:** Cold Flesh, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Religion) 10, 25 EXP
  
 You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]
Line 48: Line 48:
 <WRAP round box> <WRAP round box>
 ===== Incorporeal Form (Sp) ===== ===== Incorporeal Form (Sp) =====
-**Requirements:** Deathfire Grasp, BaB or CL 12, Knowledge (Religion) 15, 35 EXP+**Requirements:** Deathfire Grasp, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Religion) 15, 35 EXP
  
 You can become incorporeal as a Half Action for 1 round per [[priority:magic|CL]]/[[priority:prowess|BaB]]. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day. You can become incorporeal as a Half Action for 1 round per [[priority:magic|CL]]/[[priority:prowess|BaB]]. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day.
Line 57: Line 57:
 <WRAP round box> <WRAP round box>
 ===== One Of Us (Su) ===== ===== One Of Us (Su) =====
-**Requirements:** Incorporeal Form, BaB or CL 15, Knowledge (Religion) 20, 50 EXP+**Requirements:** Incorporeal Form, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Religion) 20, 50 EXP
  
 Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, paralysis, and sleep. Your DR/- also increases by 5, to a maximum of DR 10/-. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. Lastly, you may command twice as many undead per [[priority:magic|Caster Level]]. Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, paralysis, and sleep. Your DR/- also increases by 5, to a maximum of DR 10/-. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. Lastly, you may command twice as many undead per [[priority:magic|Caster Level]].