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| paths:sorcerer_path:undead_bloodline [2024/05/19 20:28] – elfinlocks | paths:sorcerer_path:undead_bloodline [2024/11/26 00:11] (current) – elfinlocks | ||
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| //The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.// | //The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.// | ||
| - | **Bloodline Skill:** Knowledge (Religion) | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| ===== One Foot In The Grave ===== | ===== One Foot In The Grave ===== | ||
| - | **Requirements: | + | **Requirements: |
| You may affect undead creatures with mind affecting spells and even attempt [[priority: | You may affect undead creatures with mind affecting spells and even attempt [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
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| <WRAP round box> | <WRAP round box> | ||
| ===== Canopic Jar (Su) ===== | ===== Canopic Jar (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| By spending 48 hours uninterrupted, | By spending 48 hours uninterrupted, | ||
| - | The jar may be freely moved about, and is very easy to destroy (Hardness 2, 5 HP). The jar is also instantly ruined if [[priority: | + | The jar may be freely moved about, and is very easy to destroy (Hardness 2, 5 HP). The jar is also instantly ruined if [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
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| <WRAP round box> | <WRAP round box> | ||
| ===== Cold Flesh (Su) ===== | ===== Cold Flesh (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain resist cold 5 and DR 1/— against for every 5 [[priority: | You gain resist cold 5 and DR 1/— against for every 5 [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Deathfire Grasp (Sp) ===== | ===== Deathfire Grasp (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority: | You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority: | ||
| - | as a Move Action. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage and 1d6 fire damage per two [[priority: | + | as a Half Action. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage and 1d6 fire damage per two [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
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| <WRAP round box> | <WRAP round box> | ||
| ===== Incorporeal Form (Sp) ===== | ===== Incorporeal Form (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You can become incorporeal as a Move Action for 1 round per [[priority: | + | You can become incorporeal as a Half Action for 1 round per [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== One Of Us (Su) ===== | ===== One Of Us (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, paralysis, and sleep. Your DR/- also increases by 5, to a maximum of DR 10/-. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. Lastly, you may command twice as many undead per [[priority: | Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, paralysis, and sleep. Your DR/- also increases by 5, to a maximum of DR 10/-. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead. Lastly, you may command twice as many undead per [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
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