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| paths:sorcerer_path:undead_bloodline [2023/05/22 05:58] – created elfinlocks | paths:sorcerer_path:undead_bloodline [2026/05/01 20:17] (current) – elfinlocks | ||
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| //The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.// | //The taint of the grave runs through your family. Perhaps one of your ancestors became a powerful lich or vampire, or maybe you were born dead before suddenly returning to life. Either way, the forces of death move through you and touch your every action.// | ||
| - | **Bloodline Skill:** Knowledge (Religion) | + | **Bloodline Skill: |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Bloodline Arcana | + | ===== One Foot In The Grave ===== |
| - | **Requirements: | + | **Requirements: |
| - | You may affect undead creatures with mind affecting spells as if they were living humanoids or monsters, respectively. | + | You may affect undead creatures with mind affecting spells |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| - | ===== Touch of the Grave (Sp) ===== | + | ===== Canopic Jar (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| - | You can make a melee touch attack | + | By spending 48 hours uninterrupted, |
| + | |||
| + | The jar may be freely moved about, and is very easy to destroy | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Cold Flesh (Su) ===== | ===== Cold Flesh (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You gain resist cold 5 and DR 5/— against | + | You gain resist cold 5 and DR 1/— against for every 5 [[priority: |
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| <WRAP round box> | <WRAP round box> | ||
| ===== Deathfire Grasp (Sp) ===== | ===== Deathfire Grasp (Sp) ===== | ||
| - | **Requirements: | + | **Requirements: |
| - | You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage and 1d6 fire damage per two caster levels. Those caught in the area receive a Reflex save: those who fail the save are unable to move for 1 round. The DC of this save is equal to 10 + your caster level + your Primary | + | You can cause a swarm of flaming skeletal arms to burst from the ground to rip and tear at your foes by spending 5 [[priority: |
| + | as a Half Action. The skeletal arms erupt from the ground in a 20-foot-radius burst. Anyone in this area takes 1d6 points of slashing damage and 1d6 fire damage per two [[priority: | ||
| </ | </ | ||
| - | <WRAP round box> | ||
| - | ===== Incorporeal Form (Sp) ===== | ||
| - | **Requirements: | ||
| - | You can become incorporeal as a move action for 1 round per caster level. While in this form, you gain the incorporeal subtype. You only take half damage from corporeal sources as long as they are magic (you take no damage from non-magic weapons and objects). Likewise, your spells deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. You can use this ability once per day. | + | ---- |
| - | </ | + | |
| <WRAP round box> | <WRAP round box> | ||
| - | ===== One Of Us (Su) ===== | + | ===== One of Them (Su) ===== |
| - | **Requirements: | + | **Requirements: |
| - | Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/—. Unintelligent undead do not notice | + | Your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. |
| + | |||
| + | Additionally, you may become incorporeal as a Half Action for 1 round per [[priority: | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
