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| paths:sorcerer_path:stormborn_bloodline [2024/11/26 00:11] – elfinlocks | paths:sorcerer_path:stormborn_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks |
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| ===== Storm Chaser ===== | ===== Storm Chaser ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Nature) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Nature) 3, 10 EXP |
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| Whenever outdoors during any form of precipitation, you gain the effects of [[priority:magic:spells:tier3:displacement|]]. | Whenever outdoors during any form of precipitation, you gain the effects of [[priority:magic:spells:tier3:displacement|]]. |
| ===== Thunderclap (Su) ===== | ===== Thunderclap (Su) ===== |
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| **Requirements:** Storm Chaser, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 5, 15 EXP | **Requirements:** Storm Chaser, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Nature) 5, 15 EXP |
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| At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier), or be permanently deafened. | At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier), or be permanently deafened. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Stormchild (Ex) ===== | ===== Stormchild (Ex) ===== |
| **Requirements:** Thunderclap, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 7, 20 EXP | **Requirements:** Thunderclap, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Nature) 7, 20 EXP |
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| You gain resist electricity and sonic equal to half of your [[priority:health|]]. Additionally, you treat wind effects as being one step less severe for every five [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects. | You gain resist electricity and sonic equal to half of your [[priority:health|]]. Additionally, you treat wind effects as being one step less severe for every five [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Windcaller (Sp) ===== | ===== Windcaller (Sp) ===== |
| **Requirements:** Stormchild, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 10, 25 EXP | **Requirements:** Stormchild, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Nature) 10, 25 EXP |
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| You can call the winds to obey your commands by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] | You can call the winds to obey your commands by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] |
| per minute - you treat your BaB as your CL for this Talent, if it is higher. This functions like [[priority:magic:spells:tier5:control_winds|]], except that you may choose to be immune to any increased wind effects you create. In addition, you may treat your caster level as 5 higher for the purpose of altering the strength of the wind. The ability’s duration does not need to be consecutive, but it must be used in 1-minute increments. | per minute - you treat your [[priority:prowess|Prowess]] as your CL for this Talent, if it is higher. This functions like [[priority:magic:spells:tier5:control_winds|]], except that you may choose to be immune to any increased wind effects you create. In addition, you may treat your [[priority:magic#caster_level|Caster Level]] as 5 higher for the purpose of altering the strength of the wind. The ability’s duration does not need to be consecutive, but it must be used in 1-minute increments. |
| </WRAP> | </WRAP> |
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| <WRAP round box> | <WRAP round box> |
| ===== Ride the Lightning (Sp) ===== | ===== Ride the Lightning (Sp) ===== |
| **Requirements:** Windcaller, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 15, 35 EXP | **Requirements:** Windcaller, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Nature) 15, 35 EXP |
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| As a Full Action, you can become a living lightning bolt by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] | As a Full Action, you can become a living lightning bolt by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] |
| <WRAP round box> | <WRAP round box> |
| ===== StormLord (Ex) ===== | ===== StormLord (Ex) ===== |
| **Requirements:** Ride the Lightning, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Nature) 20, 50 EXP | **Requirements:** Ride the Lightning, [[chargen:common_terms#core_stats|CST]] 25, [[priority:skills:knowledge|Knowledge]] (Nature) 20, 50 EXP |
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| You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius). | You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius). |