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paths:sorcerer_path:stormborn_bloodline [2024/06/08 02:50] elfinlockspaths:sorcerer_path:stormborn_bloodline [2024/11/26 00:11] (current) elfinlocks
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 ===== Storm Chaser ===== ===== Storm Chaser =====
  
-**Requirements:** BaB or CL 1, Knowledge (Nature) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Nature) 3, 10 EXP
  
 Whenever outdoors during any form of precipitation, you gain the effects of [[priority:magic:spells:tier3:displacement|]]. Whenever outdoors during any form of precipitation, you gain the effects of [[priority:magic:spells:tier3:displacement|]].
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 ===== Thunderclap (Su) ===== ===== Thunderclap (Su) =====
  
-**Requirements:** Storm Chaser, BaB or CL 3, Knowledge (Nature) 5, 15 EXP+**Requirements:** Storm Chaser, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 5, 15 EXP
  
 At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier), or be permanently deafened. At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier), or be permanently deafened.
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 ===== Stormchild (Ex) ===== ===== Stormchild (Ex) =====
-**Requirements:** Thunderclap, BaB or CL 5, Knowledge (Nature) 7, 20 EXP+**Requirements:** Thunderclap, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 7, 20 EXP
  
 You gain resist electricity and sonic equal to half of your [[priority:health|]]. Additionally, you treat wind effects as being one step less severe for every five [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects. You gain resist electricity and sonic equal to half of your [[priority:health|]]. Additionally, you treat wind effects as being one step less severe for every five [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects.
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 ===== Windcaller (Sp) ===== ===== Windcaller (Sp) =====
-**Requirements:** Stormchild, BaB or CL 9, Knowledge (Nature) 10, 25 EXP+**Requirements:** Stormchild, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 10, 25 EXP
  
 You can call the winds to obey your commands by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] You can call the winds to obey your commands by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]
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 ===== Ride the Lightning (Sp) ===== ===== Ride the Lightning (Sp) =====
-**Requirements:** Windcaller, BaB or CL 12, Knowledge (Nature) 15, 35 EXP+**Requirements:** Windcaller, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 15, 35 EXP
  
-As a Full Round Action, you can become a living lightning bolt by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]+As a Full Action, you can become a living lightning bolt by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]
 , and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected by your Thunderclap power, and take damage as per [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]. Creatures do not block your movement, but solid barriers do, unless they are reduced to 0 hit points. , and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected by your Thunderclap power, and take damage as per [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]. Creatures do not block your movement, but solid barriers do, unless they are reduced to 0 hit points.
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 ===== StormLord (Ex) ===== ===== StormLord (Ex) =====
-**Requirements:** Ride the Lightning, BaB or CL 15, Knowledge (Nature) 20, 50 EXP+**Requirements:** Ride the Lightning, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Nature) 20, 50 EXP
  
 You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius).  You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius).