| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| paths:sorcerer_path:stormborn_bloodline [2024/03/10 02:17] – elfinlocks | paths:sorcerer_path:stormborn_bloodline [2024/11/26 00:11] (current) – elfinlocks |
|---|
| //You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins.// | //You trace your heritage to fierce and proud spirits of storm and sky, and living lightning sings in your veins.// |
| |
| **Bloodline Skill:** Knowledge (Nature) | **Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Nature) |
| |
| <WRAP round box> | <WRAP round box> |
| ===== Bloodline Arcana ===== | ===== Storm Chaser ===== |
| |
| **Requirements:** BaB or CL 1, Knowledge (Nature) 3, 5 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Nature) 3, 10 EXP |
| |
| Whenever outdoors during any form of precipitation, your effective caster level is increased by 2. Any spell with the [electricity] or [sonic] descriptor increases the save DC by 1. | Whenever outdoors during any form of precipitation, you gain the effects of [[priority:magic:spells:tier3:displacement|]]. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |
| <WRAP round box> | <WRAP round box> |
| ===== Thunderclap (Su) ===== | ===== Thunderclap (Su) ===== |
| |
| **Requirements:** BaB or CL 3, Knowledge (Nature) 5, 9 EXP | **Requirements:** Storm Chaser, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Nature) 5, 15 EXP |
| |
| At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier), or be permanently deafened. | At will, any time you inflict electricity damage to an enemy, you may force the target to make a Fortitude save (DC 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier), or be permanently deafened. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |
| <WRAP round box> | <WRAP round box> |
| ===== Stormchild (Ex) ===== | ===== Stormchild (Ex) ===== |
| **Requirements:** BaB or CL 5, Knowledge (Nature) 7, 15 EXP | **Requirements:** Thunderclap, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Nature) 7, 20 EXP |
| |
| You gain resist electricity 5 and resist sonic 5, and treat wind effects as being one step less severe. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 9, you treat wind effects as being two steps less severe, and gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects. | You gain resist electricity and sonic equal to half of your [[priority:health|]]. Additionally, you treat wind effects as being one step less severe for every five [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess. Lastly, you gain blindsight 60 feet against concealment from natural or magical fog, mist, or weather effects. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |
| <WRAP round box> | <WRAP round box> |
| ===== Windcaller (Sp) ===== | ===== Windcaller (Sp) ===== |
| **Requirements:** BaB or CL 9, Knowledge (Nature) 10, 27 EXP | **Requirements:** Stormchild, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Nature) 10, 25 EXP |
| |
| You can call the winds to obey your commands for 1 minute per [[priority:magic|CL]]/[[priority:prowess|BaB]] - you treat your BaB as your CL for this Talent, if it is higher. This functions like [[priority:magic:spells:tier5:control_winds|]], except that you may choose to be immune to any increased wind effects you create. In addition, you may treat your caster level as 5 higher for the purpose of altering the strength of the wind. The ability’s duration does not need to be consecutive, but it must be used in 1-minute increments. | You can call the winds to obey your commands by spending 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] |
| | per minute - you treat your BaB as your CL for this Talent, if it is higher. This functions like [[priority:magic:spells:tier5:control_winds|]], except that you may choose to be immune to any increased wind effects you create. In addition, you may treat your caster level as 5 higher for the purpose of altering the strength of the wind. The ability’s duration does not need to be consecutive, but it must be used in 1-minute increments. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |
| <WRAP round box> | <WRAP round box> |
| ===== Ride the Lightning (Sp) ===== | ===== Ride the Lightning (Sp) ===== |
| **Requirements:** BaB or CL 15, Knowledge (Nature) 15, 45 EXP | **Requirements:** Windcaller, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Nature) 15, 35 EXP |
| |
| As a full-round action you can become a living lightning bolt and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected by your Thunderclap power, and take damage as per [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]. Creatures do not block your movement, but solid barriers do, unless they are reduced to 0 hit points. You can use this power once per day for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. | As a Full Action, you can become a living lightning bolt by spending 6 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] |
| | , and move in a straight line up to 10 times your speed. You do not provoke attacks of opportunity while moving in this way. Creatures or objects in your path are affected by your Thunderclap power, and take damage as per [[priority:magic:spells:tier6:chain_lightning|Chain Lightning]]. Creatures do not block your movement, but solid barriers do, unless they are reduced to 0 hit points. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |
| <WRAP round box> | <WRAP round box> |
| ===== StormLord (Ex) ===== | ===== StormLord (Ex) ===== |
| **Requirements:** BaB or CL 20, Knowledge (Nature) 20, 60 EXP | **Requirements:** Ride the Lightning, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Nature) 20, 50 EXP |
| |
| You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius). | You are one with the storm. You gain immunity to deafness, stunning, and wind effects, and gain blindsight 120 feet against concealment from natural or magical fog, mist, or weather. Once per day, when attacked with an electricity or sonic effect, you may forgo your saving throw and absorb the energies of the attack, healing 1 point of damage for every 3 points of damage the attack would otherwise have dealt. When you use [[priority:magic:spells:tier7:control_weather|]], its effects manifest twice as fast, and cover an area three times as large (changing to a 9 mile radius, from a 3 mile radius). |
| | |
| | Lastly, all of your spells with the [Electricity] descriptor gain a +1 increase to their [[priority:magic|Caster Level]] and saving throw DC for every step above Light winds which such spells are within. |
| </WRAP> | </WRAP> |
| | |
| | ---- |
| | |