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| paths:sorcerer_path:starsoul_bloodline [2026/03/09 05:41] – hyperlinking CL page elfinlocks | paths:sorcerer_path:starsoul_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks |
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| ===== Choking Void (Su) ===== | ===== Choking Void (Su) ===== |
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| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Esoteric) 3, 10 EXP |
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| Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round. | Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round. |
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| ===== Voidwalker (Ex) ===== | ===== Voidwalker (Ex) ===== |
| **Requirements:** Choking Void, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Esoteric) 5, 15 EXP | **Requirements:** Choking Void, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Esoteric) 5, 15 EXP |
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| You gain low-light vision and resistance to cold and fire equal to 1/2 your [[priority:health|]]. In addition, you no longer need to breathe - this grants you immunity to drowning as well as the vacuum of space. | You gain low-light vision and resistance to cold and fire equal to 1/2 your [[priority:health|]]. In addition, you no longer need to breathe - this grants you immunity to drowning as well as the vacuum of space. |
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| ===== Voidfield (Sp) ===== | ===== Voidfield (Sp) ===== |
| **Requirements:** Voidwalker, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Esoteric) 7, 20 EXP | **Requirements:** Voidwalker, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Esoteric) 7, 20 EXP |
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| You can create an area influenced by the black void by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]], and lasts for 1 round per [[priority:magic|CL]]/[[priority:prowess|Prowess]]. You are completely unaffected by this ability, meaning you may see and move through it unimpeded. | You can create an area influenced by the black void by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]], and lasts for 1 round per [[priority:magic|CL]]/[[priority:prowess|Prowess]]. You are completely unaffected by this ability, meaning you may see and move through it unimpeded. |
| ===== Void-Jump (Sp) ===== | ===== Void-Jump (Sp) ===== |
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| **Requirements:** Voidfield, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Esoteric) 10, 25 EXP | **Requirements:** Voidfield, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Esoteric) 10, 25 EXP |
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| You freely phase in and out of this world at your whim. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:tier5:portal_jump|]] as a spell-like ability. | You freely phase in and out of this world at your whim. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:tier5:portal_jump|]] as a spell-like ability. |
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| ===== Breach the Gulf (Sp) ===== | ===== Breach the Gulf (Sp) ===== |
| **Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP | **Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Esoteric) 15, 35 EXP |
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| Your [[priority:magic#caster_level|Caster Level]] is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. | Your [[priority:magic#caster_level|Caster Level]] is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. |
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| ===== Starborn (Ex) ===== | ===== Starborn (Ex) ===== |
| **Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP | **Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, [[priority:skills:knowledge|Knowledge]] (Esoteric) 20, 50 EXP |
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| You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|Prowess]] as your CL, whichever is higher. | You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|Prowess]] as your CL, whichever is higher. |