User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
paths:sorcerer_path:starsoul_bloodline [2026/03/09 04:41] – Replacing BaB abbreviation with Prowess elfinlockspaths:sorcerer_path:starsoul_bloodline [2026/03/09 21:48] (current) – Hyperlinking Knowledge skill entries elfinlocks
Line 8: Line 8:
 ===== Choking Void (Su) ===== ===== Choking Void (Su) =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:knowledge|Knowledge]] (Esoteric) 3, 10 EXP
  
 Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round. Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round.
Line 17: Line 17:
 <WRAP round box> <WRAP round box>
 ===== Voidwalker (Ex) ===== ===== Voidwalker (Ex) =====
-**Requirements:** Choking Void, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Esoteric) 5, 15 EXP+**Requirements:** Choking Void, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:knowledge|Knowledge]] (Esoteric) 5, 15 EXP
  
 You gain low-light vision and resistance to cold and fire equal to 1/2 your [[priority:health|]]. In addition, you no longer need to breathe - this grants you immunity to drowning as well as the vacuum of space. You gain low-light vision and resistance to cold and fire equal to 1/2 your [[priority:health|]]. In addition, you no longer need to breathe - this grants you immunity to drowning as well as the vacuum of space.
Line 26: Line 26:
 <WRAP round box> <WRAP round box>
 ===== Voidfield (Sp) ===== ===== Voidfield (Sp) =====
-**Requirements:** Voidwalker, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Esoteric) 7, 20 EXP+**Requirements:** Voidwalker, [[chargen:common_terms#core_stats|CST]] 10, [[priority:skills:knowledge|Knowledge]] (Esoteric) 7, 20 EXP
  
 You can create an area influenced by the black void by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]], and lasts for 1 round per [[priority:magic|CL]]/[[priority:prowess|Prowess]]. You are completely unaffected by this ability, meaning you may see and move through it unimpeded.  You can create an area influenced by the black void by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]], and lasts for 1 round per [[priority:magic|CL]]/[[priority:prowess|Prowess]]. You are completely unaffected by this ability, meaning you may see and move through it unimpeded. 
Line 36: Line 36:
 ===== Void-Jump (Sp) ===== ===== Void-Jump (Sp) =====
  
-**Requirements:** Voidfield, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Esoteric) 10, 25 EXP+**Requirements:** Voidfield, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:knowledge|Knowledge]] (Esoteric) 10, 25 EXP
  
 You freely phase in and out of this world at your whim. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:tier5:portal_jump|]] as a spell-like ability. You freely phase in and out of this world at your whim. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:tier5:portal_jump|]] as a spell-like ability.
Line 45: Line 45:
 <WRAP round box> <WRAP round box>
 ===== Breach the Gulf (Sp) ===== ===== Breach the Gulf (Sp) =====
-**Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP+**Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, [[priority:skills:knowledge|Knowledge]] (Esoteric) 15, 35 EXP
  
-Your caster level is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. +Your [[priority:magic#caster_level|Caster Level]] is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. 
  
 In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|Prowess]] + your Primary Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate.
Line 56: Line 56:
 <WRAP round box> <WRAP round box>
 ===== Starborn (Ex) ===== ===== Starborn (Ex) =====
-**Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP+**Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, [[priority:skills:knowledge|Knowledge]] (Esoteric) 20, 50 EXP
  
 You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|Prowess]] as your CL, whichever is higher.  You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|Prowess]] as your CL, whichever is higher.