| Both sides previous revisionPrevious revision | |
| paths:sorcerer_path:starsoul_bloodline [2024/11/26 00:10] – elfinlocks | paths:sorcerer_path:starsoul_bloodline [2025/01/24 17:52] (current) – elfinlocks |
|---|
| |
| <WRAP round box> | <WRAP round box> |
| ===== Choking Void ===== | ===== Choking Void (Su) ===== |
| |
| **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP |
| |
| Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round. This is a supernatural ability. | Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round. |
| </WRAP> | </WRAP> |
| |
| **Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP | **Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP |
| |
| Your caster level is considered doubled when casting spells of the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. | Your caster level is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect. |
| |
| In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate. | In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate. |
| **Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP | **Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP |
| |
| You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|BaB]] as your CL, whichever is higher. Additionally, this usage of Greater Teleport allows you to traverse between planets, if available in the campaign setting. | You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|BaB]] as your CL, whichever is higher. |
| | |
| | Additionally, this usage of Greater Teleport allows you to traverse between planets, if available in the campaign setting. |
| </WRAP> | </WRAP> |
| |
| ---- | ---- |
| |