User Tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
paths:sorcerer_path:starsoul_bloodline [2023/05/22 05:53] – created elfinlockspaths:sorcerer_path:starsoul_bloodline [2025/01/24 17:52] (current) elfinlocks
Line 3: Line 3:
 //You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds.// //You come from a line of stargazers and explorers who delved deeply into the darkness beyond the stars. In touching the void, the void touched them, and your mind, spirit, and body yearn to span the gulf between worlds.//
  
-**Bloodline Skill:** Knowledge (Esoteric)+**Bloodline Skill:** [[priority:skills:knowledge|Knowledge]] (Esoteric)
  
 <WRAP round box> <WRAP round box>
-===== Bloodline Arcana =====+===== Choking Void (Su) =====
  
-**Requirements:** BaB or CL 1, Knowledge (Esoteric) 3, EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Esoteric) 3, 10 EXP
  
-Whenever you cast an evocation spell, affected targets that fail their save(s) suffer the choking airlessness of the void, silencing them (as silence) for 1 round. This is a supernatural ability.+Whenever you inflict [[game_systems:health|Hit Point]] damage upon a creature (or creatures), affected targets suffer the choking airlessness of the void, silencing them (as [[priority:magic:spells:tier2:silence|Silence]]) for 1 round.
 </WRAP> </WRAP>
-<WRAP round box> 
-===== Splendor of the Dark Tapestry (Su) ===== 
  
-**Requirements:** BaB or CL 3, Knowledge (Esoteric) 5, 9 EXP+----
  
-Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them. Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Primary Casting Attribute modifier (if positive). 
-</WRAP> 
 <WRAP round box> <WRAP round box>
 ===== Voidwalker (Ex) ===== ===== Voidwalker (Ex) =====
-**Requirements:** BaB or CL 5, Knowledge (Esoteric) 7, 15 EXP+**Requirements:** Choking Void, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Esoteric) 5, 15 EXP
  
-You gain low-light vision and resist cold and fire 10. In addition, you no longer need to breatheas if wearing a necklace of adaptation.+You gain low-light vision and resistance to cold and fire equal to 1/2 your [[priority:health|]]. In addition, you no longer need to breathe - this grants you immunity to drowning as well as the vacuum of space.
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
 ===== Voidfield (Sp) ===== ===== Voidfield (Sp) =====
-**Requirements:** BaB or CL 9, Knowledge (Esoteric) 1027 EXP+**Requirements:** Voidwalker, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Esoteric) 720 EXP
  
-You can create an area influenced by the black void. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]] for 1 round per caster level. You may use this ability a number of times per day equal to 3 + your Primary Casting Attribute modifier.+You can create an area influenced by the black void by spending 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] as a Half Action. This ability acts as an [[priority:magic:spells:tier4:ice_storm|]], except the area is also subject to [[priority:magic:spells:tier3:deeper_darkness|]], and lasts for 1 round per [[priority:magic|CL]]/[[priority:prowess|BaB]]. You are completely unaffected by this ability, meaning you may see and move through it unimpeded
 </WRAP> </WRAP>
 +
 +----
 +
 +<WRAP round box>
 +===== Void-Jump (Sp) =====
 +
 +**Requirements:** Voidfield, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Esoteric) 10, 25 EXP
 +
 +You freely phase in and out of this world at your whim. You may spend 5 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cast [[priority:magic:spells:tier5:portal_jump|]] as a spell-like ability.
 +</WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
 ===== Breach the Gulf (Sp) ===== ===== Breach the Gulf (Sp) =====
-**Requirements:** BaB or CL 15, Knowledge (Esoteric) 15, 45 EXP+**Requirements:** Void-Jump, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Esoteric) 15, 35 EXP
  
-Your caster level is considered doubled when casting spells of the teleportation subschool. In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + your caster level + your Primary Casting Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate.+Your caster level is considered doubled when calculating the distance or duration capabilities of spells from the teleportation subschool, utilizing Talents which act as spells of this subschool, or when using an item with such an effect 
 + 
 +In addition, once per day you can teleport a single creature within 30 feet into the void of space if it fails a Will save. The save DC is equal to 10 + 1/2 your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier. If the target cannot teleport back to the surface, they cannot escape. While trapped in the airless void, the target suffers 6d6 points of cold damage per round and must hold its breath or begin to suffocate.
 </WRAP> </WRAP>
 +
 +----
 +
 <WRAP round box> <WRAP round box>
 ===== Starborn (Ex) ===== ===== Starborn (Ex) =====
-**Requirements:** BaB or CL 20, Knowledge (Esoteric) 20, 60 EXP+**Requirements:** Breach the Gulf, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Esoteric) 20, 50 EXP
  
-You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast Interplanetary Teleport at will, at your caster level.+You gain immunity to cold and blindness, and you can see perfectly in natural or magical darkness. In addition, you gain fast healing 1 when you are outdoors at night. Lastly, you may cast [[priority:magic:spells:tier7:teleport_greater|Greater Teleport]] at will, treating your [[priority:magic|CL]]/[[priority:prowess|BaB]] as your CL, whichever is higher.  
 + 
 +Additionally, this usage of Greater Teleport allows you to traverse between planets, if available in the campaign setting.
 </WRAP> </WRAP>
 +
 +----
 +