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| paths:sorcerer_path:solar_bloodline [2026/05/01 20:15] – elfinlocks | paths:sorcerer_path:solar_bloodline [2026/05/01 20:15] (current) – elfinlocks | ||
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| ===== Sun-Soak ===== | ===== Sun-Soak ===== | ||
| - | **Requirements: | + | **Requirements: |
| You draw energy directly from the sun, as all creatures should. As long as you are exposed to at least 4 hours of direct sunlight per day, you do not need to eat to survive, and you become immune to ingested poisons. These benefits last for 24 hours, after which you must refresh them with further exposure. | You draw energy directly from the sun, as all creatures should. As long as you are exposed to at least 4 hours of direct sunlight per day, you do not need to eat to survive, and you become immune to ingested poisons. These benefits last for 24 hours, after which you must refresh them with further exposure. | ||
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| ===== Sunsight (Su) ===== | ===== Sunsight (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| You gain low-light vision, and cannot be dazzled. In addition, you gain a bonus equal to your [[priority: | You gain low-light vision, and cannot be dazzled. In addition, you gain a bonus equal to your [[priority: | ||
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| <WRAP round box> | <WRAP round box> | ||
| ===== Solar Caravan (Su) ===== | ===== Solar Caravan (Su) ===== | ||
| - | **Requirements: | + | **Requirements: |
| As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority: | As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority: | ||
