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paths:sorcerer_path:solar_bloodline [2026/05/01 20:15] elfinlockspaths:sorcerer_path:solar_bloodline [2026/05/01 20:15] (current) elfinlocks
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 ===== Sun-Soak ===== ===== Sun-Soak =====
  
-**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:perception|Perception]] 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, [[priority:skills:perception|Perception]] 4, 10 EXP
  
 You draw energy directly from the sun, as all creatures should. As long as you are exposed to at least 4 hours of direct sunlight per day, you do not need to eat to survive, and you become immune to ingested poisons. These benefits last for 24 hours, after which you must refresh them with further exposure.  You draw energy directly from the sun, as all creatures should. As long as you are exposed to at least 4 hours of direct sunlight per day, you do not need to eat to survive, and you become immune to ingested poisons. These benefits last for 24 hours, after which you must refresh them with further exposure. 
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 ===== Sunsight (Su) ===== ===== Sunsight (Su) =====
  
-**Requirements:** Sun-Soak, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:perception|Perception]] 7, 15 EXP+**Requirements:** Sun-Soak, [[chargen:common_terms#core_stats|CST]] 5, [[priority:skills:perception|Perception]] 8, 15 EXP
  
 You gain low-light vision, and cannot be dazzled. In addition, you gain a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] on saves against blinding effects. You gain low-light vision, and cannot be dazzled. In addition, you gain a bonus equal to your [[priority:magic|CL]]/[[priority:prowess|Prowess]] on saves against blinding effects.
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 <WRAP round box> <WRAP round box>
 ===== Solar Caravan (Su) ===== ===== Solar Caravan (Su) =====
-**Requirements:** Walking on Sunshine, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 15, 25 EXP+**Requirements:** Walking on Sunshine, [[chargen:common_terms#core_stats|CST]] 15, [[priority:skills:perception|Perception]] 16, 25 EXP
  
 As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. You must spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for every hour of travel in this manner. This Talent only works at day, when the sun is out. As a Full Action, you can step into the planar border where the Astral Plane abuts the Material Plane, pulling up to one additional person for every two [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess with you. You can’t travel fully into the Astral Plane or any of the other planes it borders, but while using this ability you can cover incredible distances, traversing 50 miles per hour, as per the [[priority:magic:spells:tier6:shadow_walk|]] spell. You must spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] for every hour of travel in this manner. This Talent only works at day, when the sun is out.