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| paths:sorcerer_path:serpentine_bloodline [2024/06/08 02:46] – elfinlocks | paths:sorcerer_path:serpentine_bloodline [2024/11/26 00:08] (current) – elfinlocks |
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| ===== Serpent-tongue ===== | ===== Serpent-tongue ===== |
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| **Requirements:** BaB or CL 1, Diplomacy 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Diplomacy 3, 10 EXP |
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| Your powers of compulsion can affect even bestial creatures. Whenever you use [[priority:skills:diplomacy|Diplomacy]], or cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. | Your powers of compulsion can affect even bestial creatures. Whenever you use [[priority:skills:diplomacy|Diplomacy]], or cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. |
| ===== Serpent's Fangs (Ex) ===== | ===== Serpent's Fangs (Ex) ===== |
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| **Requirements:** Serpent-tongue, BaB or CL 3, Diplomacy 5, 15 EXP | **Requirements:** Serpent-tongue, [[chargen:common_terms#core_stats|CST]] 5, Diplomacy 5, 15 EXP |
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| You can grow fangs as a free action. These fangs are treated as a primary natural weapon, inflicting 1d6 points of damage plus your Strength modifier (1d4 if you are Small) plus poison (Bite—injury; save Fort DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). | You can grow fangs as a Free Action. These fangs are treated as a primary natural weapon, inflicting 1d6 points of damage plus your Strength modifier (1d4 if you are Small) plus poison (Bite—injury; save Fort DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save). |
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| At [[priority:magic|CL]]/[[priority:prowess|BaB]] 5, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 7, your poison requires 2 successful saves to cure. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 11, your poison damage increases to 1d4 Con. | At [[priority:magic|CL]]/[[priority:prowess|BaB]] 5, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 7, your poison requires 2 successful saves to cure. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 11, your poison damage increases to 1d4 Con. |
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| ===== Serpentfriend (Ex) ===== | ===== Serpentfriend (Ex) ===== |
| **Requirements:** Serpent's Fangs, BaB or CL 5, Diplomacy 7, 20 EXP | **Requirements:** Serpent's Fangs, [[chargen:common_terms#core_stats|CST]] 10, Diplomacy 7, 20 EXP |
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| You may freely communicate with reptilian animals such as snakes (including various forms of dinosaurs, lizards, and other cold-blooded creatures) as if you shared a language. Additionally, such creatures possess a starting attitude of Friendly towards you. You also gain a viper familiar, as if you had selected the [[paths:arcana_path#find_familiar|Find Familiar]] Talent from the Path of Arcana. | You may freely communicate with reptilian animals such as snakes (including various forms of dinosaurs, lizards, and other cold-blooded creatures) as if you shared a language. Additionally, such creatures possess a starting attitude of Friendly towards you. You also gain a viper familiar, as if you had selected the [[paths:arcana_path#find_familiar|Find Familiar]] Talent from the Path of Arcana. |
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| ===== Snakeskin (Ex) ===== | ===== Snakeskin (Ex) ===== |
| **Requirements:** Serpentfriend, BaB or CL 9, Diplomacy 10, 25 EXP | **Requirements:** Serpentfriend, [[chargen:common_terms#core_stats|CST]] 15, Diplomacy 10, 25 EXP |
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| You gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and the compression universal monster ability. The bonuses increase by 1 for every 6 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of +4 natural armor and +5 on saves against poison at [[priority:magic|CL]]/[[priority:prowess|BaB]] 18. Additionally, you no longer suffer penalties whilst prone, and you may stand up without provoking an Attack of Opportunity. | You gain a +1 bonus to natural armor, a +2 racial bonus on saves against poison, and the compression universal monster ability. The bonuses increase by 1 for every 6 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of +4 natural armor and +5 on saves against poison at [[priority:magic|CL]]/[[priority:prowess|BaB]] 18. Additionally, you no longer suffer penalties whilst prone, and you may stand up without provoking an Attack of Opportunity. |
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| ===== Den of Vipers (Sp) ===== | ===== Den of Vipers (Sp) ===== |
| **Requirements:** Snakeskin, BaB or CL 12, Diplomacy 15, 35 EXP | **Requirements:** Snakeskin, [[chargen:common_terms#core_stats|CST]] 20, Diplomacy 15, 35 EXP |
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| You may summon a host of writhing serpents as a standard action. This power acts as [[priority:magic:spells:tier6:creeping_doom|]], but the swarms’ poison inflicts Con damage instead of Dex, and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day. | You may summon a host of writhing serpents as a Half Action. This power acts as [[priority:magic:spells:tier6:creeping_doom|]], but the swarms’ poison inflicts Con damage instead of Dex, and any creature other than you sharing a space with a swarm is entangled. You may use this ability once per day. |
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| ===== Scaled Soul (Su) ===== | ===== Scaled Soul (Su) ===== |
| **Requirements:** Den of Vipers, BaB or CL 15, Diplomacy 20, 50 EXP | **Requirements:** Den of Vipers, [[chargen:common_terms#core_stats|CST]] 25, Diplomacy 20, 50 EXP |
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| You gain the shapechanger subtype, and you can assume the form of a reptilian humanoid (as [[priority:magic:spells:tier2:alter_self|]]) or snake of Diminutive to Huge size (as [[priority:magic:spells:tier5:beast_shape_iii|]]) at will, including magical beasts of this type. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and paralysis. You may choose to inflict damage to any ability score with your Serpent Fangs, and they now inflict ability drain instead of damage. | You gain the shapechanger subtype, and you can assume the form of a reptilian humanoid (as [[priority:magic:spells:tier2:alter_self|]]) or snake of Diminutive to Huge size (as [[priority:magic:spells:tier5:beast_shape_iii|]]) at will, including magical beasts of this type. You retain the power of speech and the ability to use somatic spell components when transformed. You also become immune to poison and paralysis. You may choose to inflict damage to any ability score with your Serpent Fangs, and they now inflict ability drain instead of damage. |