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paths:sorcerer_path:rakshasa_bloodline [2024/05/19 08:25] elfinlockspaths:sorcerer_path:rakshasa_bloodline [2024/11/26 00:07] (current) elfinlocks
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 //At some point in your family’s history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birthright is a secret you may be forced to keep from societies that would never deal with you if your heritage were known.// //At some point in your family’s history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birthright is a secret you may be forced to keep from societies that would never deal with you if your heritage were known.//
  
-**Bloodline Skill:** Disguise+**Bloodline Skill:** [[priority:skills:disguise|Disguise]]
  
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 ===== Obfuscated Magic ===== ===== Obfuscated Magic =====
  
-**Requirements:** BaB or CL 1, Disguise 3, EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Disguise 3, 10 EXP
  
 Add your [[priority:magic|CL]]/[[priority:prowess|BaB]] to the [[priority:skills:spellcraft|Spellcraft]] DC for others to identify spells you cast or magic items on your person. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting), or using a completely different item (or even one which is mundane in nature). In addition, your spells never leave a lingering magical aura, unless you wish them to. Add your [[priority:magic|CL]]/[[priority:prowess|BaB]] to the [[priority:skills:spellcraft|Spellcraft]] DC for others to identify spells you cast or magic items on your person. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting), or using a completely different item (or even one which is mundane in nature). In addition, your spells never leave a lingering magical aura, unless you wish them to.
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 ===== Silver Tongue (Su) ===== ===== Silver Tongue (Su) =====
  
-**Requirements:** BaB or CL 3, Disguise 5, EXP+**Requirements:** Obfuscated Magic, [[chargen:common_terms#core_stats|CST]] 5, Disguise 5, 15 EXP
  
-You can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action, and costs 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. You gain a bonus on one [[priority:skills:bluff|Bluff]] or [[priority:skills:diplomacy|Diplomacy]] check of your choice equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]]) to succeed. Failure means the effect does not detect your lies, and it does not force you to speak only the truth.+You can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a Swift Action, and costs 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]]. You gain a bonus on one [[priority:skills:bluff|Bluff]] or [[priority:skills:diplomacy|Diplomacy]] check of your choice equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]]) to succeed. Failure means the effect does not detect your lies, and it does not force you to speak only the truth.
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 ===== Mind Reader (Sp) ===== ===== Mind Reader (Sp) =====
-**Requirements:** BaB or CL 5, Disguise 7, 15 EXP+**Requirements:** Silver Tongue, [[chargen:common_terms#core_stats|CST]] 10, Disguise 7, 20 EXP
  
-You can read minds as a spell-like ability. This ability acts like [[priority:magic:spells:tier2:detect_thoughts|]], except it lasts only 1 round, you use it on a single target as a standard action, and if the target has an Intelligence score lower than yours, they receive no saving throw. Additionally, if successful, you gain information as if you had concentrated on the spell for 3 rounds. You may use this ability once per day for every 4 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, up to a maximum of 5 uses per day at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20.+You can read minds as a spell-like ability. This ability acts like [[priority:magic:spells:tier2:detect_thoughts|]], except it lasts only 1 round, you use it on a single target as a Half Action, and if the target has an Intelligence score lower than yours, they receive no saving throw. Additionally, if successful, you gain information as if you had concentrated on the spell for 3 rounds. You may use this ability once per day for every 4 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, up to a maximum of 5 uses per day at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20.
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 ===== No True Face (Sp) ===== ===== No True Face (Sp) =====
-**Requirements:** BaB or CL 9, Disguise 10, 27 EXP+**Requirements:** Mind Reader, [[chargen:common_terms#core_stats|CST]] 15, Disguise 10, 25 EXP
  
 You can change your shape into that of any humanoid at will. This ability acts like [[priority:magic:spells:tier2:alter_self|]], except you may remain in a chosen form as long as you want. This effect provides no magical aura unless you wish for it to. You can change your shape into that of any humanoid at will. This ability acts like [[priority:magic:spells:tier2:alter_self|]], except you may remain in a chosen form as long as you want. This effect provides no magical aura unless you wish for it to.
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 ===== Snake In The Grass (Sp) ===== ===== Snake In The Grass (Sp) =====
-**Requirements:** BaB or CL 15, Disguise 15, 45 EXP+**Requirements:** No True Face, [[chargen:common_terms#core_stats|CST]] 20, Disguise 15, 35 EXP
  
-You can conceal yourself from prying magic. This ability acts like a constant [[priority:magic:spells:tier8:mind_blank|]] spell cast upon yourself. You can end or restore this protection as a move action.+You can conceal yourself from prying magic. This ability acts like a constant [[priority:magic:spells:tier8:mind_blank|]] spell cast upon yourself. You can end or restore this protection as a Half Action.
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 ===== Stranger In A Strange Land (Su) ===== ===== Stranger In A Strange Land (Su) =====
-**Requirements:** BaB or CL 20, Disguise 20, 60 EXP+**Requirements:** Snake In The Grass, [[chargen:common_terms#core_stats|CST]] 25, Disguise 20, 50 EXP
  
 Your natural form becomes an animal-headed humanoid, like a true rakshasa (tiger is optional, but recommended - your choice). This does not affect your ability to speak or cast spells. You can use your alter self or other disguise and polymorph abilities to assume your original form or other forms when it suits you. You are forevermore treated as a native outsider rather than as a humanoid (or whatever your original type was) for the purpose of spells and other magical effects.  Your natural form becomes an animal-headed humanoid, like a true rakshasa (tiger is optional, but recommended - your choice). This does not affect your ability to speak or cast spells. You can use your alter self or other disguise and polymorph abilities to assume your original form or other forms when it suits you. You are forevermore treated as a native outsider rather than as a humanoid (or whatever your original type was) for the purpose of spells and other magical effects. 
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 Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type. You gain DR 15/good and piercing, and Spell Resistance equal to 10 + your [[priority:health|Hit Dice]]. You may now cast [[priority:magic:spells:tier6:suggestion_mass|Mass Suggestion]] at will, treating your [[priority:health|Hit Dice]] or [[priority:magic|CL]] as your Caster Level, whichever is higher. Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type. You gain DR 15/good and piercing, and Spell Resistance equal to 10 + your [[priority:health|Hit Dice]]. You may now cast [[priority:magic:spells:tier6:suggestion_mass|Mass Suggestion]] at will, treating your [[priority:health|Hit Dice]] or [[priority:magic|CL]] as your Caster Level, whichever is higher.
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