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paths:sorcerer_path:orc_bloodline [2024/03/10 01:40] elfinlockspaths:sorcerer_path:orc_bloodline [2026/03/09 21:45] (current) – Hyperlinking Intimidate skill entries elfinlocks
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 //The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.// //The rage of your ancestors burns within you, and the taint of savage orc blood flows through your veins. Your anger is never far from the surface, giving you strength and driving you to seek greater power.//
  
-**Bloodline Skill:** Intimidate+**Bloodline Skill:** [[priority:skills:intimidate|Intimidate]]
  
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-===== Bloodline Arcana =====+===== Shamanic Bloodcasting =====
  
-**Requirements:** BaB or CL 1, Intimidate 3, EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2,[[priority:skills:intimidate|Intimidate]] 3, 10 EXP
  
 The rage of your forefathers flows through you - tapping into it will bring you strength. Upon gaining this ability, you may change your Primary Casting Attribute to Constitution (this is not required, but an option available when selecting this Bloodline. This ability is permanent unless retrained). The rage of your forefathers flows through you - tapping into it will bring you strength. Upon gaining this ability, you may change your Primary Casting Attribute to Constitution (this is not required, but an option available when selecting this Bloodline. This ability is permanent unless retrained).
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-===== Touch of Rage (Sp) =====+===== Focused Rampage (Su) =====
  
-**Requirements:** BaB or CL 3, Intimidate 5, EXP+**Requirements:** Shamanic Bloodcasting[[chargen:common_terms#core_stats|CST]] 5,[[priority:skills:intimidate|Intimidate]] 5, 15 EXP
  
-You can touch creature as a standard action and spend 1 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to grant it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]] (minimum 1) for 1 round.+Once per day, when you are subjected to an effect which causes you to become blinded, deafened, frightened, panicked, paralyzed, shaken, or stunned, you may spend a [[game_systems:hero_points|Hero Point]] to immediately remove the effect.
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 ===== Fearless (Ex) ===== ===== Fearless (Ex) =====
-**Requirements:** BaB or CL 5, Intimidate 7, 15 EXP+**Requirements:** Focused Rampage[[chargen:common_terms#core_stats|CST]] 10,[[priority:skills:intimidate|Intimidate]] 7, 20 EXP
  
-You gain +1 natural armor bonus per 5 [[priority:magic|CL]]/[[priority:prowess|BaB]] (maximum +4 at [[priority:magic|CL]]/[[priority:prowess|BaB]] 20), and immunity to fear effects.+You gain +1 natural armor bonus per 5 [[priority:magic|CL]]/[[priority:prowess|Prowess]] (maximum +4 at [[priority:magic|CL]]/[[priority:prowess|Prowess]] 20), and immunity to fear effects.
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 ===== Strength of the Beast (Ex) ===== ===== Strength of the Beast (Ex) =====
-**Requirements:** BaB or CL 9, Intimidate 10, 27 EXP+**Requirements:** Fearless[[chargen:common_terms#core_stats|CST]] 15,[[priority:skills:intimidate|Intimidate]] 10, 25 EXP
  
-You gain a +2 inherent bonus to your Strength for every 6 [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess, to a maximum of +6 at [[priority:magic|CL]]/[[priority:prowess|BaB]] 18.+You gain a +2 inherent bonus to your Strength for every 6 [[priority:magic|CL]]/[[priority:prowess|Prowess]] you possess, to a maximum of +6 at [[priority:magic|CL]]/[[priority:prowess|Prowess]] 18.
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 ===== Power of Giants (Sp) ===== ===== Power of Giants (Sp) =====
-**Requirements:** BaB or CL 15, Intimidate 15, 45 EXP+**Requirements:** Strength of the Beast, [[chargen:common_terms#core_stats|CST]] 20,[[priority:skills:intimidate|Intimidate]] 15, 35 EXP
  
-You may grow to Large size as a move action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus (in addition to the natural armor from Fearless). You may return to your normal size as a standard action. You may remain in this size for up to 1 minute per [[priority:magic|CL]]/[[priority:prowess|BaB]] per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.+You may grow to Large size as a Half Action. At this size you gain a +6 size bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus to Constitution, and a +4 natural armor bonus (in addition to the natural armor from Fearless). You may return to your normal size as a Half Action. You may remain in this size for up to 1 minute per [[priority:magic|CL]]/[[priority:prowess|Prowess]] per day; this duration does not need to be consecutive, but it must be used in 1 minute increments.
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 ===== Warlord Reborn (Sp) ===== ===== Warlord Reborn (Sp) =====
-**Requirements:** BaB or CL 20, Intimidate 20, 60 EXP+**Requirements:** Power of Giants, [[chargen:common_terms#core_stats|CST]] 25,[[priority:skills:intimidate|Intimidate]] 20, 50 EXP
  
-You become a true orc warlord of legend. You gain immunity to fire and DR 5/—, and may automatically confirm a critical threat 3 times per day. You may make a free [[priority:skills:intimidate|Intimidate]] check as an immediate action against all enemies capable of seeing you whenever you deal the killing blow to an enemy.+You become a true orc warlord of legend. You gain immunity to fire and DR 5/—, and may automatically confirm a critical threat 3 times per day. You may make a free [[priority:skills:intimidate|Intimidate]] check as an Immediate Action against all enemies capable of seeing you whenever you deal the killing blow to an enemy. Lastly, your attacks ignore all DR the target possesses, if any.
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