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paths:sorcerer_path:nanite_bloodline [2024/09/26 17:10] elfinlockspaths:sorcerer_path:nanite_bloodline [2024/11/26 00:04] (current) elfinlocks
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 ===== Shifting Form ===== ===== Shifting Form =====
  
-**Requirements:** BaB or CL 1, Knowledge (Engineering) 3, 10 EXP+**Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Engineering) 3, 10 EXP
  
 The nanites within you allow you to easily adjust and reframe your physiology to some degree. You may stow one item which is one or more size categories below you within the shifting layers of nanites as a Full Action. This object may be retrieved and placed in an open hand as a Swift Action. Additionally, whilst stored within you, the chosen item is impossible to find, meaning no [[priority:skills:sleight_of_hand|Sleight of Hand]] check is necessary to hide it away. The nanites within you allow you to easily adjust and reframe your physiology to some degree. You may stow one item which is one or more size categories below you within the shifting layers of nanites as a Full Action. This object may be retrieved and placed in an open hand as a Swift Action. Additionally, whilst stored within you, the chosen item is impossible to find, meaning no [[priority:skills:sleight_of_hand|Sleight of Hand]] check is necessary to hide it away.
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 ===== Nanite Strike (Ex) ===== ===== Nanite Strike (Ex) =====
  
-**Requirements:** Shifting Form, BaB or CL 3, Knowledge (Engineering) 5, 15 EXP+**Requirements:** Shifting Form, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Engineering) 5, 15 EXP
  
 As a Free Action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause some of the nanites infect the blood of the victim (Poison—injury; save Fort DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Con modifier; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save). As a Free Action, you can cause nanites to flow from your body and coat the striking end of any manufactured melee weapon you wield. When you hit with a melee attack using this weapon, you may spend 3 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to cause some of the nanites infect the blood of the victim (Poison—injury; save Fort DC 10 + your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Con modifier; frequency 1/round for 6 rounds; effect 1 Str damage; cure 1 save).
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 ===== Detach Limbs (Ex) ===== ===== Detach Limbs (Ex) =====
-**Requirements:** Nanite Strike, BaB or CL 5, Knowledge (Engineering) 7, 20 EXP+**Requirements:** Nanite Strike, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Engineering) 7, 20 EXP
  
 As a Half Action, you may cause one arm or one leg to detach from you, and to move about on its own. As part of this process, your Strength and Dexterity scores are reduced by 1/4, and the newly detached limb gains these numbers as its own (for example, if you have 20 Strength and 20 Dexterity, you would lose 5 from each Ability Score for the duration of this Talent, and the limb would have a Strength and Dexterity of 5). The limb may roam about as you wish, but it may not depart further than 100 feet for every [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess.  As a Half Action, you may cause one arm or one leg to detach from you, and to move about on its own. As part of this process, your Strength and Dexterity scores are reduced by 1/4, and the newly detached limb gains these numbers as its own (for example, if you have 20 Strength and 20 Dexterity, you would lose 5 from each Ability Score for the duration of this Talent, and the limb would have a Strength and Dexterity of 5). The limb may roam about as you wish, but it may not depart further than 100 feet for every [[priority:magic|CL]]/[[priority:prowess|BaB]] you possess. 
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 ===== Nanite Resurgence (Ex) ===== ===== Nanite Resurgence (Ex) =====
-**Requirements:** Detach Limbs, BaB or CL 9, Knowledge (Engineering) 10, 25 EXP+**Requirements:** Detach Limbs, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Engineering) 10, 25 EXP
  
 Once per day as an Immediate Action upon being reduced to one-quarter your maximum [[game_systems:health|Hit Points]], you can force the mechanical swarm living inside you to keep you alive. Once triggered, you immediately gain a +4 enhancement bonus to Constitution and Strength, damage reduction 5/-, and the benefits of a [[priority:magic:spells:tier3:haste|Haste]] spell. In addition, you heal 4d8 points of damage + 1 point per [[priority:magic|CL]]/[[priority:prowess|BaB]] (maximum +25). Nanite Resurgence can even save you from death by healing the damage from an otherwise mortal wound, though it does not prevent death from massive damage or from causes other than hit point loss. Your mental faculties are impaired by this magical transformation, however, causing 1d4 points of Intelligence and Wisdom damage. Once per day as an Immediate Action upon being reduced to one-quarter your maximum [[game_systems:health|Hit Points]], you can force the mechanical swarm living inside you to keep you alive. Once triggered, you immediately gain a +4 enhancement bonus to Constitution and Strength, damage reduction 5/-, and the benefits of a [[priority:magic:spells:tier3:haste|Haste]] spell. In addition, you heal 4d8 points of damage + 1 point per [[priority:magic|CL]]/[[priority:prowess|BaB]] (maximum +25). Nanite Resurgence can even save you from death by healing the damage from an otherwise mortal wound, though it does not prevent death from massive damage or from causes other than hit point loss. Your mental faculties are impaired by this magical transformation, however, causing 1d4 points of Intelligence and Wisdom damage.
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 ===== Distributed Body (Ex) ===== ===== Distributed Body (Ex) =====
-**Requirements:** Nanite Resurgence, BaB or CL 12, Knowledge (Engineering) 15, 35 EXP+**Requirements:** Nanite Resurgence, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Engineering) 15, 35 EXP
  
 Anytime you are struck by a critical hit or a sneak attack, there is a 50% chance that your nanites scatter and reincorporate around the attack, negating the extra damage and causing the attack to deal damage as normal instead. Anytime you are struck by a critical hit or a sneak attack, there is a 50% chance that your nanites scatter and reincorporate around the attack, negating the extra damage and causing the attack to deal damage as normal instead.
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 ===== Living Swarm (Su) ===== ===== Living Swarm (Su) =====
-**Requirements:** Distributed Body, BaB or CL 15, Knowledge (Engineering) 20, 50 EXP+**Requirements:** Distributed Body, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Engineering) 20, 50 EXP
  
 You and the machines within you become one. Your nanites consume and replicate your body, allowing swift and radical physical alterations with little more than a thought. You become immune to bleed effects, diseases, critical hits, and poisons, and gain DR 5/—. At will, you can break down your body and move in a shimmering stream of flying nanites, gaining the abilities of a [[https://www.d20pfsrd.com/bestiary/monster-listings/constructs/gray-goo/|gray goo]]. You and the machines within you become one. Your nanites consume and replicate your body, allowing swift and radical physical alterations with little more than a thought. You become immune to bleed effects, diseases, critical hits, and poisons, and gain DR 5/—. At will, you can break down your body and move in a shimmering stream of flying nanites, gaining the abilities of a [[https://www.d20pfsrd.com/bestiary/monster-listings/constructs/gray-goo/|gray goo]].