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| paths:sorcerer_path:marid_bloodline [2024/06/08 02:41] – elfinlocks | paths:sorcerer_path:marid_bloodline [2024/11/26 00:04] (current) – elfinlocks |
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| ===== Seaborne (Ex) ===== | ===== Seaborne (Ex) ===== |
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| **Requirements:** BaB or CL 1, Knowledge (Planes) 3, 10 EXP | **Requirements:** [[chargen:common_terms#core_stats|CST]] 2, Knowledge (Planes) 3, 10 EXP |
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| Your Marid heritage makes you right at home in the water. You gain the ability to breathe water freely, as [[priority:magic:spells:tier3:water_breathing|]], you become immune to the crushing pressure of deep water, and you gain a swim speed of 40 feet. | Your Marid heritage makes you right at home in the water. You gain the ability to breathe water freely, as [[priority:magic:spells:tier3:water_breathing|]], you become immune to the crushing pressure of deep water, and you gain a swim speed of 40 feet. |
| ===== Frosty Terrain (Sp) ===== | ===== Frosty Terrain (Sp) ===== |
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| **Requirements:** Seaborne, BaB or CL 3, Knowledge (Planes) 5, 15 EXP | **Requirements:** Seaborne, [[chargen:common_terms#core_stats|CST]] 5, Knowledge (Planes) 5, 15 EXP |
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| As a Standard Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) or be slowed (as the spell [[priority:magic:spells:tier3:slow|Slow]]) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. | As a Half Action, you may spend 2 [[priority:magic#mana|MP]]/[[game_systems:tactic_pool|TP]] to freeze the surface of a 30 ft diameter area that you can see. Creatures within the area must make a Reflex save (DC 10 + ½ your [[priority:magic|CL]]/[[priority:prowess|BaB]] + your Primary Attribute modifier) or be slowed (as the spell [[priority:magic:spells:tier3:slow|Slow]]) for one round. Every round that creatures remain within the area, they must make another saving throw. This frozen terrain lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. |
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| ===== Elemental Resistances (Ex) ===== | ===== Elemental Resistances (Ex) ===== |
| **Requirements:** Frosty Terrain, BaB or CL 5, Knowledge (Planes) 7, 20 EXP | **Requirements:** Frosty Terrain, [[chargen:common_terms#core_stats|CST]] 10, Knowledge (Planes) 7, 20 EXP |
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| You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, this increases to cold resistance 20. | You gain cold resistance 10. At [[priority:magic|CL]]/[[priority:prowess|BaB]] 10, this increases to cold resistance 20. |
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| ===== Fury of the Waves (Sp) ===== | ===== Fury of the Waves (Sp) ===== |
| **Requirements:** Elemental Resistances, BaB or CL 9, Knowledge (Planes) 10, 25 EXP | **Requirements:** Elemental Resistances, [[chargen:common_terms#core_stats|CST]] 15, Knowledge (Planes) 10, 25 EXP |
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| Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. | Once per day, you may take the form of a Large water elemental, as if casting [[priority:magic:spells:tier6:elemental_body_iii|]]. This form lasts for a number of rounds equal to your [[priority:magic|CL]]/[[priority:prowess|BaB]]. |
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| ===== Swift As The River (Su) ===== | ===== Swift As The River (Su) ===== |
| **Requirements:** Fury of the Waves, BaB or CL 12, Knowledge (Planes) 15, 35 EXP | **Requirements:** Fury of the Waves, [[chargen:common_terms#core_stats|CST]] 20, Knowledge (Planes) 15, 35 EXP |
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| You gain a swim speed of 90 feet. This speed boost applies when taking elemental form through Fury of the Waves. Whilst underwater, you are treated as being under a constant [[priority:magic:spells:tier4:freedom_of_movement|]] effect, and your projectiles and spells are similarly completely unimpeded. | You gain a swim speed of 90 feet. This speed boost applies when taking elemental form through Fury of the Waves. Whilst underwater, you are treated as being under a constant [[priority:magic:spells:tier4:freedom_of_movement|]] effect, and your projectiles and spells are similarly completely unimpeded. |
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| ===== Power of the Marid (Su) ===== | ===== Power of the Marid (Su) ===== |
| **Requirements:** Swift As The River, BaB or CL 15, Knowledge (Planes) 20, 50 EXP | **Requirements:** Swift As The River, [[chargen:common_terms#core_stats|CST]] 25, Knowledge (Planes) 20, 50 EXP |
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| You have learned that all creatures have water in them, somewhere. You may use [[priority:magic:spells:tier9:dominate_monster|]] as a spell-like ability against living creatures at will. Additionally, you become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft. Lastly, you may grant your Swift As The River Talent's powers to other creatures for one hour by touching them as a Standard Action, at will. | You have learned that all creatures have water in them, somewhere. You may use [[priority:magic:spells:tier9:dominate_monster|]] as a spell-like ability against living creatures at will. Additionally, you become immune to cold damage, and the swim speed granted by Swift As The River increases to 180 ft. Lastly, you may grant your Swift As The River Talent's powers to other creatures for one hour by touching them as a Half Action, at will. |
| </WRAP> | </WRAP> |
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